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<rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" version="2.0"><channel><title>Computer And Video Games - Interviews</title><link>http://www.computerandvideogames.com/interviews.php?cid=OTC-RSS&amp;attr=CVG-Previews-RSS</link><description>Exclusive gaming interviews from Computer And Video Games</description><language>en-gn</language><copyright>Copyright 2011 Future</copyright><pubDate>Thu, 09 Feb 2012 12:48:11 GMT</pubDate><lastBuildDate>Thu, 09 Feb 2012 12:48:11 GMT</lastBuildDate><ttl>30</ttl><item><title>'The ending was almost taboo' - Rocksteady looks back on Arkham City</title><link>http://rss.computerandvideogames.com/c/674/f/8607/s/1c858693/l/0L0Scomputerandvideogames0N0C3351740Cinterviews0Cthe0Eending0Ewas0Ealmost0Etaboo0Erocksteady0Elooks0Eback0Eon0Earkham0Ecity0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm</link><description>&lt;b&gt;Sefton Hill on secrets, multiplayer, and 'that' ending...&lt;/b&gt;&lt;br /&gt; Batman: Arkham City was an ambitious sequel to a game that is undoubtedly one of the finest of this generation.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/335174/interviews/the-ending-was-almost-taboo-rocksteady-looks-back-on-arkham-city/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_277261_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/335174/interviews/the-ending-was-almost-taboo-rocksteady-looks-back-on-arkham-city/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_277262_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/335174/interviews/the-ending-was-almost-taboo-rocksteady-looks-back-on-arkham-city/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_277263_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/335174/interviews/the-ending-was-almost-taboo-rocksteady-looks-back-on-arkham-city/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_277264_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/335174/interviews/the-ending-was-almost-taboo-rocksteady-looks-back-on-arkham-city/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_277265_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/335174/interviews/the-ending-was-almost-taboo-rocksteady-looks-back-on-arkham-city/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_277266_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/335174/interviews/the-ending-was-almost-taboo-rocksteady-looks-back-on-arkham-city/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_277257_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/335174/interviews/the-ending-was-almost-taboo-rocksteady-looks-back-on-arkham-city/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_277260_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/335174/interviews/the-ending-was-almost-taboo-rocksteady-looks-back-on-arkham-city/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_277259_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/335174/interviews/the-ending-was-almost-taboo-rocksteady-looks-back-on-arkham-city/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_277258_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/335174/interviews/the-ending-was-almost-taboo-rocksteady-looks-back-on-arkham-city/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_277276_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/335174/interviews/the-ending-was-almost-taboo-rocksteady-looks-back-on-arkham-city/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_277275_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/335174/interviews/the-ending-was-almost-taboo-rocksteady-looks-back-on-arkham-city/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_277274_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/335174/interviews/the-ending-was-almost-taboo-rocksteady-looks-back-on-arkham-city/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;Click here to read the full article&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.computerandvideogames.com/c/674/f/8607/s/1c858693/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Stories&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c1698ba/l/0L0Scomputerandvideogames0N0C33320A30Cinterviews0Cthe0Eman0Ewho0Ebuilt0Eps0Evita0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;The man who built PS Vita&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c2f363b/l/0L0Scomputerandvideogames0N0C333680A0Cinterviews0Ckingdoms0Eof0Eamalur0Eskyrim0Eand0Eoblivion0Eare0Ethe0Esame0Egame0Ewe0Ewant0Eto0Etake0Erpgs0Ein0Ea0Enew0Edirection0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Kingdoms of Amalur: 'Skyrim and Oblivion are the same game. We want to take RPGs in a new direction'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c5ebea9/l/0L0Scomputerandvideogames0N0C3342550Cinterviews0Csyndicate0Ewere0Ereally0Eproud0Eof0Ethe0Eend0Eresult0Ebut0Eyou0Ealways0Ewant0Eto0Edo0Emore0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Syndicate: 'We're really proud of the end result... but you always want to do more'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f0367/l/0L0Scomputerandvideogames0N0C3345980Cinterviews0Cmass0Eeffect0E30Eweve0Ebrought0Eback0Ea0Elot0Eof0Ewhat0Ewas0Emissing0Ein0Eme20C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Mass Effect 3: 'We've brought back a lot of what was missing in ME2'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f5a78/l/0L0Scomputerandvideogames0N0C3346250Cinterviews0Cres0Eevil0Eoperation0Eraccoon0Ecity0Ewe0Ethought0Eit0Ewas0Eimportant0Eto0Ebroaden0Eour0Emarket0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Res Evil: Operation Raccoon City: 'We thought it was important to broaden our market'&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=%27The+ending+was+almost+taboo%27+-+Rocksteady+looks+back+on+Arkham+City&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F335174%2Finterviews%2Fthe-ending-was-almost-taboo-rocksteady-looks-back-on-arkham-city%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=%27The+ending+was+almost+taboo%27+-+Rocksteady+looks+back+on+Arkham+City&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F335174%2Finterviews%2Fthe-ending-was-almost-taboo-rocksteady-looks-back-on-arkham-city%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/126178321871/u/0/f/8607/c/674/s/1c858693/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/126178321871/u/0/f/8607/c/674/s/1c858693/a2.img" border="0"/&gt;&lt;/a&gt;&lt;img src="http://da.feedsportal.com/r/126178321871/u/0/f/8607/c/674/s/1c858693/a2t.img" border="0"/&gt;</description><enclosure url="http://rss.computerandvideogames.com/c/674/f/8607/e/1/s/1c858693/l/0Lcdn0Bmedialib0Nputerandvideogames0N0Cscreens0Cscreenshot0I2772610Ithumb0Iwide90A0Bjpg/screenshot_277261_thumb_wide90.jpg" type="image/jpeg" /><category domain="">Interviews</category><pubDate>Thu, 09 Feb 2012 12:34:00 GMT</pubDate><guid isPermaLink="false">http://www.computerandvideogames.com/335174/interviews/the-ending-was-almost-taboo-rocksteady-looks-back-on-arkham-city/?cid=OTC-RSS&amp;attr=CVG-Previews-RSS</guid></item><item><title>Res Evil: Operation Raccoon City: 'We thought it was important to broaden our market'</title><link>http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f5a78/l/0L0Scomputerandvideogames0N0C3346250Cinterviews0Cres0Eevil0Eoperation0Eraccoon0Ecity0Ewe0Ethought0Eit0Ewas0Eimportant0Eto0Ebroaden0Eour0Emarket0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm</link><description>&lt;b&gt;Producer Masachika Kawata reveals all on the Resident Evil spin-off.&lt;/b&gt;&lt;br /&gt; Operation Raccoon City is a bit of a departure for the Resident Evil series. Not only is it a definitive move away from the series' survival horror roots, but it also allows you to step into the size 12 boots of the sinister Umbrella Security Service, during one of the series' most iconic moments. We recently caught up with Raccoon City's Producer Masachika Kawata to hear his thoughts on how traditional Resident Evil fans would receive the game, how it fits into the overall Resident Evil canon and what working with Canadian developers Slant Six has added to the equation.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/334625/interviews/res-evil-operation-raccoon-city-we-thought-it-was-important-to-broaden-our-market/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276942_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/334625/interviews/res-evil-operation-raccoon-city-we-thought-it-was-important-to-broaden-our-market/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276943_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/334625/interviews/res-evil-operation-raccoon-city-we-thought-it-was-important-to-broaden-our-market/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276944_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/334625/interviews/res-evil-operation-raccoon-city-we-thought-it-was-important-to-broaden-our-market/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276945_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/334625/interviews/res-evil-operation-raccoon-city-we-thought-it-was-important-to-broaden-our-market/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;Click here to read the full article&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f5a78/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Stories&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c1698ba/l/0L0Scomputerandvideogames0N0C33320A30Cinterviews0Cthe0Eman0Ewho0Ebuilt0Eps0Evita0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;The man who built PS Vita&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c2f363b/l/0L0Scomputerandvideogames0N0C333680A0Cinterviews0Ckingdoms0Eof0Eamalur0Eskyrim0Eand0Eoblivion0Eare0Ethe0Esame0Egame0Ewe0Ewant0Eto0Etake0Erpgs0Ein0Ea0Enew0Edirection0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Kingdoms of Amalur: 'Skyrim and Oblivion are the same game. We want to take RPGs in a new direction'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c5ebea9/l/0L0Scomputerandvideogames0N0C3342550Cinterviews0Csyndicate0Ewere0Ereally0Eproud0Eof0Ethe0Eend0Eresult0Ebut0Eyou0Ealways0Ewant0Eto0Edo0Emore0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Syndicate: 'We're really proud of the end result... but you always want to do more'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f0367/l/0L0Scomputerandvideogames0N0C3345980Cinterviews0Cmass0Eeffect0E30Eweve0Ebrought0Eback0Ea0Elot0Eof0Ewhat0Ewas0Emissing0Ein0Eme20C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Mass Effect 3: 'We've brought back a lot of what was missing in ME2'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c858693/l/0L0Scomputerandvideogames0N0C3351740Cinterviews0Cthe0Eending0Ewas0Ealmost0Etaboo0Erocksteady0Elooks0Eback0Eon0Earkham0Ecity0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;'The ending was almost taboo' - Rocksteady looks back on Arkham City&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Res+Evil%3A+Operation+Raccoon+City%3A++%27We+thought+it+was+important+to+broaden+our+market%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F334625%2Finterviews%2Fres-evil-operation-raccoon-city-we-thought-it-was-important-to-broaden-our-market%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Res+Evil%3A+Operation+Raccoon+City%3A++%27We+thought+it+was+important+to+broaden+our+market%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F334625%2Finterviews%2Fres-evil-operation-raccoon-city-we-thought-it-was-important-to-broaden-our-market%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/123996150966/u/0/f/8607/c/674/s/1c6f5a78/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/123996150966/u/0/f/8607/c/674/s/1c6f5a78/a2.img" border="0"/&gt;&lt;/a&gt;</description><enclosure url="http://rss.computerandvideogames.com/c/674/f/8607/e/1/s/1c6f5a78/l/0Lcdn0Bmedialib0Nputerandvideogames0N0Cscreens0Cscreenshot0I2769420Ithumb0Iwide90A0Bjpg/screenshot_276942_thumb_wide90.jpg" type="image/jpeg" /><category domain="">Interviews</category><pubDate>Mon, 06 Feb 2012 13:26:00 GMT</pubDate><guid isPermaLink="false">http://www.computerandvideogames.com/334625/interviews/res-evil-operation-raccoon-city-we-thought-it-was-important-to-broaden-our-market/?cid=OTC-RSS&amp;attr=CVG-Previews-RSS</guid></item><item><title>Mass Effect 3: 'We've brought back a lot of what was missing in ME2'</title><link>http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f0367/l/0L0Scomputerandvideogames0N0C3345980Cinterviews0Cmass0Eeffect0E30Eweve0Ebrought0Eback0Ea0Elot0Eof0Ewhat0Ewas0Emissing0Ein0Eme20C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm</link><description>&lt;b&gt;BioWare producer Michael Gamble on creating a sequel everyone can enjoy...&lt;/b&gt;&lt;br /&gt; BioWare has a lot on its plate at the moment.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/334598/interviews/mass-effect-3-weve-brought-back-a-lot-of-what-was-missing-in-me2/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276928_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/334598/interviews/mass-effect-3-weve-brought-back-a-lot-of-what-was-missing-in-me2/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276929_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/334598/interviews/mass-effect-3-weve-brought-back-a-lot-of-what-was-missing-in-me2/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276938_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/334598/interviews/mass-effect-3-weve-brought-back-a-lot-of-what-was-missing-in-me2/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276939_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/334598/interviews/mass-effect-3-weve-brought-back-a-lot-of-what-was-missing-in-me2/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276941_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/334598/interviews/mass-effect-3-weve-brought-back-a-lot-of-what-was-missing-in-me2/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276940_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/334598/interviews/mass-effect-3-weve-brought-back-a-lot-of-what-was-missing-in-me2/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;Click here to read the full article&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f0367/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Stories&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c1698ba/l/0L0Scomputerandvideogames0N0C33320A30Cinterviews0Cthe0Eman0Ewho0Ebuilt0Eps0Evita0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;The man who built PS Vita&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c2f363b/l/0L0Scomputerandvideogames0N0C333680A0Cinterviews0Ckingdoms0Eof0Eamalur0Eskyrim0Eand0Eoblivion0Eare0Ethe0Esame0Egame0Ewe0Ewant0Eto0Etake0Erpgs0Ein0Ea0Enew0Edirection0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Kingdoms of Amalur: 'Skyrim and Oblivion are the same game. We want to take RPGs in a new direction'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c5ebea9/l/0L0Scomputerandvideogames0N0C3342550Cinterviews0Csyndicate0Ewere0Ereally0Eproud0Eof0Ethe0Eend0Eresult0Ebut0Eyou0Ealways0Ewant0Eto0Edo0Emore0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Syndicate: 'We're really proud of the end result... but you always want to do more'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f5a78/l/0L0Scomputerandvideogames0N0C3346250Cinterviews0Cres0Eevil0Eoperation0Eraccoon0Ecity0Ewe0Ethought0Eit0Ewas0Eimportant0Eto0Ebroaden0Eour0Emarket0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Res Evil: Operation Raccoon City: 'We thought it was important to broaden our market'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c858693/l/0L0Scomputerandvideogames0N0C3351740Cinterviews0Cthe0Eending0Ewas0Ealmost0Etaboo0Erocksteady0Elooks0Eback0Eon0Earkham0Ecity0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;'The ending was almost taboo' - Rocksteady looks back on Arkham City&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Mass+Effect+3%3A+%27We%27ve+brought+back+a+lot+of+what+was+missing+in+ME2%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F334598%2Finterviews%2Fmass-effect-3-weve-brought-back-a-lot-of-what-was-missing-in-me2%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Mass+Effect+3%3A+%27We%27ve+brought+back+a+lot+of+what+was+missing+in+ME2%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F334598%2Finterviews%2Fmass-effect-3-weve-brought-back-a-lot-of-what-was-missing-in-me2%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/123996095330/u/0/f/8607/c/674/s/1c6f0367/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/123996095330/u/0/f/8607/c/674/s/1c6f0367/a2.img" border="0"/&gt;&lt;/a&gt;</description><enclosure url="http://rss.computerandvideogames.com/c/674/f/8607/e/1/s/1c6f0367/l/0Lcdn0Bmedialib0Nputerandvideogames0N0Cscreens0Cscreenshot0I2769280Ithumb0Iwide90A0Bjpg/screenshot_276928_thumb_wide90.jpg" type="image/jpeg" /><category domain="">Interviews</category><pubDate>Mon, 06 Feb 2012 12:39:00 GMT</pubDate><guid isPermaLink="false">http://www.computerandvideogames.com/334598/interviews/mass-effect-3-weve-brought-back-a-lot-of-what-was-missing-in-me2/?cid=OTC-RSS&amp;attr=CVG-Previews-RSS</guid></item><item><title>Syndicate: 'We're really proud of the end result... but you always want to do more'</title><link>http://rss.computerandvideogames.com/c/674/f/8607/s/1c5ebea9/l/0L0Scomputerandvideogames0N0C3342550Cinterviews0Csyndicate0Ewere0Ereally0Eproud0Eof0Ethe0Eend0Eresult0Ebut0Eyou0Ealways0Ewant0Eto0Edo0Emore0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm</link><description>&lt;b&gt;Starbreeze on finally releasing EA's FPS remake.&lt;/b&gt;&lt;br /&gt; EA's and developer Starbreeze's FPS remake of Syndicate has been talked about since 2008, and later this month it's finally going to come out.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/334255/interviews/syndicate-were-really-proud-of-the-end-result-but-you-always-want-to-do-more/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276870_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/334255/interviews/syndicate-were-really-proud-of-the-end-result-but-you-always-want-to-do-more/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276871_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/334255/interviews/syndicate-were-really-proud-of-the-end-result-but-you-always-want-to-do-more/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276872_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/334255/interviews/syndicate-were-really-proud-of-the-end-result-but-you-always-want-to-do-more/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276873_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/334255/interviews/syndicate-were-really-proud-of-the-end-result-but-you-always-want-to-do-more/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;Click here to read the full article&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.computerandvideogames.com/c/674/f/8607/s/1c5ebea9/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Stories&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c1698ba/l/0L0Scomputerandvideogames0N0C33320A30Cinterviews0Cthe0Eman0Ewho0Ebuilt0Eps0Evita0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;The man who built PS Vita&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c2f363b/l/0L0Scomputerandvideogames0N0C333680A0Cinterviews0Ckingdoms0Eof0Eamalur0Eskyrim0Eand0Eoblivion0Eare0Ethe0Esame0Egame0Ewe0Ewant0Eto0Etake0Erpgs0Ein0Ea0Enew0Edirection0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Kingdoms of Amalur: 'Skyrim and Oblivion are the same game. We want to take RPGs in a new direction'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f0367/l/0L0Scomputerandvideogames0N0C3345980Cinterviews0Cmass0Eeffect0E30Eweve0Ebrought0Eback0Ea0Elot0Eof0Ewhat0Ewas0Emissing0Ein0Eme20C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Mass Effect 3: 'We've brought back a lot of what was missing in ME2'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f5a78/l/0L0Scomputerandvideogames0N0C3346250Cinterviews0Cres0Eevil0Eoperation0Eraccoon0Ecity0Ewe0Ethought0Eit0Ewas0Eimportant0Eto0Ebroaden0Eour0Emarket0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Res Evil: Operation Raccoon City: 'We thought it was important to broaden our market'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c858693/l/0L0Scomputerandvideogames0N0C3351740Cinterviews0Cthe0Eending0Ewas0Ealmost0Etaboo0Erocksteady0Elooks0Eback0Eon0Earkham0Ecity0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;'The ending was almost taboo' - Rocksteady looks back on Arkham City&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Syndicate%3A+%27We%27re+really+proud+of+the+end+result...+but+you+always+want+to+do+more%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F334255%2Finterviews%2Fsyndicate-were-really-proud-of-the-end-result-but-you-always-want-to-do-more%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Syndicate%3A+%27We%27re+really+proud+of+the+end+result...+but+you+always+want+to+do+more%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F334255%2Finterviews%2Fsyndicate-were-really-proud-of-the-end-result-but-you-always-want-to-do-more%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/123996002105/u/0/f/8607/c/674/s/1c5ebea9/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/123996002105/u/0/f/8607/c/674/s/1c5ebea9/a2.img" border="0"/&gt;&lt;/a&gt;</description><enclosure url="http://rss.computerandvideogames.com/c/674/f/8607/e/1/s/1c5ebea9/l/0Lcdn0Bmedialib0Nputerandvideogames0N0Cscreens0Cscreenshot0I276870A0Ithumb0Iwide90A0Bjpg/screenshot_276870_thumb_wide90.jpg" type="image/jpeg" /><category domain="">Interviews</category><pubDate>Fri, 03 Feb 2012 10:54:00 GMT</pubDate><guid isPermaLink="false">http://www.computerandvideogames.com/334255/interviews/syndicate-were-really-proud-of-the-end-result-but-you-always-want-to-do-more/?cid=OTC-RSS&amp;attr=CVG-Previews-RSS</guid></item><item><title>Kingdoms of Amalur: 'Skyrim and Oblivion are the same game. We want to take RPGs in a new direction'</title><link>http://rss.computerandvideogames.com/c/674/f/8607/s/1c2f363b/l/0L0Scomputerandvideogames0N0C333680A0Cinterviews0Ckingdoms0Eof0Eamalur0Eskyrim0Eand0Eoblivion0Eare0Ethe0Esame0Egame0Ewe0Ewant0Eto0Etake0Erpgs0Ein0Ea0Enew0Edirection0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm</link><description>&lt;b&gt;Big Huge Games on why it's about to take the RPG world by storm...&lt;/b&gt;&lt;br /&gt; Kingdoms of Amalur: Recknoning might be flying under the radar for most people, but those in the know have kept a keen eye on its development.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/333680/interviews/kingdoms-of-amalur-skyrim-and-oblivion-are-the-same-game-we-want-to-take-rpgs-in-a-new-direction/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276553_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/333680/interviews/kingdoms-of-amalur-skyrim-and-oblivion-are-the-same-game-we-want-to-take-rpgs-in-a-new-direction/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276555_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/333680/interviews/kingdoms-of-amalur-skyrim-and-oblivion-are-the-same-game-we-want-to-take-rpgs-in-a-new-direction/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276558_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/333680/interviews/kingdoms-of-amalur-skyrim-and-oblivion-are-the-same-game-we-want-to-take-rpgs-in-a-new-direction/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276559_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/333680/interviews/kingdoms-of-amalur-skyrim-and-oblivion-are-the-same-game-we-want-to-take-rpgs-in-a-new-direction/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276561_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/333680/interviews/kingdoms-of-amalur-skyrim-and-oblivion-are-the-same-game-we-want-to-take-rpgs-in-a-new-direction/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276562_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/333680/interviews/kingdoms-of-amalur-skyrim-and-oblivion-are-the-same-game-we-want-to-take-rpgs-in-a-new-direction/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276556_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/333680/interviews/kingdoms-of-amalur-skyrim-and-oblivion-are-the-same-game-we-want-to-take-rpgs-in-a-new-direction/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276554_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/333680/interviews/kingdoms-of-amalur-skyrim-and-oblivion-are-the-same-game-we-want-to-take-rpgs-in-a-new-direction/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276560_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/333680/interviews/kingdoms-of-amalur-skyrim-and-oblivion-are-the-same-game-we-want-to-take-rpgs-in-a-new-direction/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276557_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/333680/interviews/kingdoms-of-amalur-skyrim-and-oblivion-are-the-same-game-we-want-to-take-rpgs-in-a-new-direction/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;Click here to read the full article&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.computerandvideogames.com/c/674/f/8607/s/1c2f363b/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Stories&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c1698ba/l/0L0Scomputerandvideogames0N0C33320A30Cinterviews0Cthe0Eman0Ewho0Ebuilt0Eps0Evita0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;The man who built PS Vita&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c5ebea9/l/0L0Scomputerandvideogames0N0C3342550Cinterviews0Csyndicate0Ewere0Ereally0Eproud0Eof0Ethe0Eend0Eresult0Ebut0Eyou0Ealways0Ewant0Eto0Edo0Emore0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Syndicate: 'We're really proud of the end result... but you always want to do more'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f0367/l/0L0Scomputerandvideogames0N0C3345980Cinterviews0Cmass0Eeffect0E30Eweve0Ebrought0Eback0Ea0Elot0Eof0Ewhat0Ewas0Emissing0Ein0Eme20C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Mass Effect 3: 'We've brought back a lot of what was missing in ME2'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f5a78/l/0L0Scomputerandvideogames0N0C3346250Cinterviews0Cres0Eevil0Eoperation0Eraccoon0Ecity0Ewe0Ethought0Eit0Ewas0Eimportant0Eto0Ebroaden0Eour0Emarket0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Res Evil: Operation Raccoon City: 'We thought it was important to broaden our market'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c858693/l/0L0Scomputerandvideogames0N0C3351740Cinterviews0Cthe0Eending0Ewas0Ealmost0Etaboo0Erocksteady0Elooks0Eback0Eon0Earkham0Ecity0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;'The ending was almost taboo' - Rocksteady looks back on Arkham City&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Kingdoms+of+Amalur%3A+%27Skyrim+and+Oblivion+are+the+same+game.+We+want+to+take+RPGs+in+a+new+direction%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F333680%2Finterviews%2Fkingdoms-of-amalur-skyrim-and-oblivion-are-the-same-game-we-want-to-take-rpgs-in-a-new-direction%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Kingdoms+of+Amalur%3A+%27Skyrim+and+Oblivion+are+the+same+game.+We+want+to+take+RPGs+in+a+new+direction%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F333680%2Finterviews%2Fkingdoms-of-amalur-skyrim-and-oblivion-are-the-same-game-we-want-to-take-rpgs-in-a-new-direction%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/123995794432/u/0/f/8607/c/674/s/1c2f363b/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/123995794432/u/0/f/8607/c/674/s/1c2f363b/a2.img" border="0"/&gt;&lt;/a&gt;</description><enclosure url="http://rss.computerandvideogames.com/c/674/f/8607/e/1/s/1c2f363b/l/0Lcdn0Bmedialib0Nputerandvideogames0N0Cscreens0Cscreenshot0I2765530Ithumb0Iwide90A0Bjpg/screenshot_276553_thumb_wide90.jpg" type="image/jpeg" /><category domain="">Interviews</category><pubDate>Fri, 27 Jan 2012 12:31:00 GMT</pubDate><guid isPermaLink="false">http://www.computerandvideogames.com/333680/interviews/kingdoms-of-amalur-skyrim-and-oblivion-are-the-same-game-we-want-to-take-rpgs-in-a-new-direction/?cid=OTC-RSS&amp;attr=CVG-Previews-RSS</guid></item><item><title>The man who built PS Vita</title><link>http://rss.computerandvideogames.com/c/674/f/8607/s/1c1698ba/l/0L0Scomputerandvideogames0N0C33320A30Cinterviews0Cthe0Eman0Ewho0Ebuilt0Eps0Evita0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm</link><description>&lt;b&gt;CVG meets Takashi Sogabe, designer of Sony's new handheld (not to mention the Walkman).&lt;/b&gt;&lt;br /&gt; Takashi Sogabe isn't a name with which you would be familiar - but he might just be one of the games industry's most unsung heroes.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/333203/interviews/the-man-who-built-ps-vita/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276326_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/333203/interviews/the-man-who-built-ps-vita/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276327_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/333203/interviews/the-man-who-built-ps-vita/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276328_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/333203/interviews/the-man-who-built-ps-vita/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276323_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/333203/interviews/the-man-who-built-ps-vita/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;Click here to read the full article&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.computerandvideogames.com/c/674/f/8607/s/1c1698ba/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Stories&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c2f363b/l/0L0Scomputerandvideogames0N0C333680A0Cinterviews0Ckingdoms0Eof0Eamalur0Eskyrim0Eand0Eoblivion0Eare0Ethe0Esame0Egame0Ewe0Ewant0Eto0Etake0Erpgs0Ein0Ea0Enew0Edirection0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Kingdoms of Amalur: 'Skyrim and Oblivion are the same game. We want to take RPGs in a new direction'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c5ebea9/l/0L0Scomputerandvideogames0N0C3342550Cinterviews0Csyndicate0Ewere0Ereally0Eproud0Eof0Ethe0Eend0Eresult0Ebut0Eyou0Ealways0Ewant0Eto0Edo0Emore0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Syndicate: 'We're really proud of the end result... but you always want to do more'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f0367/l/0L0Scomputerandvideogames0N0C3345980Cinterviews0Cmass0Eeffect0E30Eweve0Ebrought0Eback0Ea0Elot0Eof0Ewhat0Ewas0Emissing0Ein0Eme20C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Mass Effect 3: 'We've brought back a lot of what was missing in ME2'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f5a78/l/0L0Scomputerandvideogames0N0C3346250Cinterviews0Cres0Eevil0Eoperation0Eraccoon0Ecity0Ewe0Ethought0Eit0Ewas0Eimportant0Eto0Ebroaden0Eour0Emarket0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Res Evil: Operation Raccoon City: 'We thought it was important to broaden our market'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c858693/l/0L0Scomputerandvideogames0N0C3351740Cinterviews0Cthe0Eending0Ewas0Ealmost0Etaboo0Erocksteady0Elooks0Eback0Eon0Earkham0Ecity0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;'The ending was almost taboo' - Rocksteady looks back on Arkham City&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=The+man+who+built+PS+Vita&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F333203%2Finterviews%2Fthe-man-who-built-ps-vita%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=The+man+who+built+PS+Vita&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F333203%2Finterviews%2Fthe-man-who-built-ps-vita%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/123995671259/u/0/f/8607/c/674/s/1c1698ba/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/123995671259/u/0/f/8607/c/674/s/1c1698ba/a2.img" border="0"/&gt;&lt;/a&gt;</description><enclosure url="http://rss.computerandvideogames.com/c/674/f/8607/e/1/s/1c1698ba/l/0Lcdn0Bmedialib0Nputerandvideogames0N0Cscreens0Cscreenshot0I2763260Ithumb0Iwide90A0Bjpg/screenshot_276326_thumb_wide90.jpg" type="image/jpeg" /><category domain="">Interviews</category><pubDate>Tue, 24 Jan 2012 11:38:00 GMT</pubDate><guid isPermaLink="false">http://www.computerandvideogames.com/333203/interviews/the-man-who-built-ps-vita/?cid=OTC-RSS&amp;attr=CVG-Previews-RSS</guid></item><item><title>Sony's Andrew House Pt. 2</title><link>http://rss.computerandvideogames.com/c/674/f/8607/s/1bf4f3ba/l/0L0Scomputerandvideogames0N0C3327540Cinterviews0Csonys0Eandrew0Ehouse0Ept0E20C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm</link><description>&lt;b&gt;PlayStation's president on Vita, PS3's lifecycle and the future of Sony.&lt;/b&gt;&lt;br /&gt; In part one of our Japan launch PS Vita interview, the affable president and CEO of Sony Computer Entertainment Inc, Andrew House, gave a full and frank account of Sony's 2011 tribulations.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/332754/interviews/sonys-andrew-house-pt-2/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_275972_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/332754/interviews/sonys-andrew-house-pt-2/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_275969_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/332754/interviews/sonys-andrew-house-pt-2/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_275971_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/332754/interviews/sonys-andrew-house-pt-2/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_275973_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/332754/interviews/sonys-andrew-house-pt-2/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_275970_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/332754/interviews/sonys-andrew-house-pt-2/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;Click here to read the full article&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.computerandvideogames.com/c/674/f/8607/s/1bf4f3ba/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Stories&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c2f363b/l/0L0Scomputerandvideogames0N0C333680A0Cinterviews0Ckingdoms0Eof0Eamalur0Eskyrim0Eand0Eoblivion0Eare0Ethe0Esame0Egame0Ewe0Ewant0Eto0Etake0Erpgs0Ein0Ea0Enew0Edirection0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Kingdoms of Amalur: 'Skyrim and Oblivion are the same game. We want to take RPGs in a new direction'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c5ebea9/l/0L0Scomputerandvideogames0N0C3342550Cinterviews0Csyndicate0Ewere0Ereally0Eproud0Eof0Ethe0Eend0Eresult0Ebut0Eyou0Ealways0Ewant0Eto0Edo0Emore0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Syndicate: 'We're really proud of the end result... but you always want to do more'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f0367/l/0L0Scomputerandvideogames0N0C3345980Cinterviews0Cmass0Eeffect0E30Eweve0Ebrought0Eback0Ea0Elot0Eof0Ewhat0Ewas0Emissing0Ein0Eme20C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Mass Effect 3: 'We've brought back a lot of what was missing in ME2'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f5a78/l/0L0Scomputerandvideogames0N0C3346250Cinterviews0Cres0Eevil0Eoperation0Eraccoon0Ecity0Ewe0Ethought0Eit0Ewas0Eimportant0Eto0Ebroaden0Eour0Emarket0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Res Evil: Operation Raccoon City: 'We thought it was important to broaden our market'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c858693/l/0L0Scomputerandvideogames0N0C3351740Cinterviews0Cthe0Eending0Ewas0Ealmost0Etaboo0Erocksteady0Elooks0Eback0Eon0Earkham0Ecity0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;'The ending was almost taboo' - Rocksteady looks back on Arkham City&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Sony%27s+Andrew+House+Pt.+2&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F332754%2Finterviews%2Fsonys-andrew-house-pt-2%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Sony%27s+Andrew+House+Pt.+2&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F332754%2Finterviews%2Fsonys-andrew-house-pt-2%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/123995503734/u/0/f/8607/c/674/s/1bf4f3ba/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/123995503734/u/0/f/8607/c/674/s/1bf4f3ba/a2.img" border="0"/&gt;&lt;/a&gt;</description><enclosure url="http://rss.computerandvideogames.com/c/674/f/8607/e/1/s/1bf4f3ba/l/0Lcdn0Bmedialib0Nputerandvideogames0N0Cscreens0Cscreenshot0I2759720Ithumb0Iwide90A0Bjpg/screenshot_275972_thumb_wide90.jpg" type="image/jpeg" /><category domain="">Interviews</category><pubDate>Thu, 19 Jan 2012 11:45:00 GMT</pubDate><guid isPermaLink="false">http://www.computerandvideogames.com/332754/interviews/sonys-andrew-house-pt-2/?cid=OTC-RSS&amp;attr=CVG-Previews-RSS</guid></item><item><title>Sony's Andrew House Pt. 1</title><link>http://rss.computerandvideogames.com/c/674/f/8607/s/1be3cbc2/l/0L0Scomputerandvideogames0N0C3324430Cinterviews0Csonys0Eandrew0Ehouse0Ept0E10C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm</link><description>&lt;b&gt;The new head of PlayStation grants us a full and frank interview at the PS Vita's Japanese launch.&lt;/b&gt;&lt;br /&gt; It's difficult to dismiss the phrase &amp;#34;Boy done good&amp;#34; from your mind when you meet Andrew House.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/332443/interviews/sonys-andrew-house-pt-1/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_275816_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/332443/interviews/sonys-andrew-house-pt-1/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_275815_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/332443/interviews/sonys-andrew-house-pt-1/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_275817_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/332443/interviews/sonys-andrew-house-pt-1/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_275813_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/332443/interviews/sonys-andrew-house-pt-1/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_275814_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/332443/interviews/sonys-andrew-house-pt-1/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_275812_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/332443/interviews/sonys-andrew-house-pt-1/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;Click here to read the full article&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.computerandvideogames.com/c/674/f/8607/s/1be3cbc2/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Stories&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c2f363b/l/0L0Scomputerandvideogames0N0C333680A0Cinterviews0Ckingdoms0Eof0Eamalur0Eskyrim0Eand0Eoblivion0Eare0Ethe0Esame0Egame0Ewe0Ewant0Eto0Etake0Erpgs0Ein0Ea0Enew0Edirection0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Kingdoms of Amalur: 'Skyrim and Oblivion are the same game. We want to take RPGs in a new direction'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c5ebea9/l/0L0Scomputerandvideogames0N0C3342550Cinterviews0Csyndicate0Ewere0Ereally0Eproud0Eof0Ethe0Eend0Eresult0Ebut0Eyou0Ealways0Ewant0Eto0Edo0Emore0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Syndicate: 'We're really proud of the end result... but you always want to do more'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f0367/l/0L0Scomputerandvideogames0N0C3345980Cinterviews0Cmass0Eeffect0E30Eweve0Ebrought0Eback0Ea0Elot0Eof0Ewhat0Ewas0Emissing0Ein0Eme20C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Mass Effect 3: 'We've brought back a lot of what was missing in ME2'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f5a78/l/0L0Scomputerandvideogames0N0C3346250Cinterviews0Cres0Eevil0Eoperation0Eraccoon0Ecity0Ewe0Ethought0Eit0Ewas0Eimportant0Eto0Ebroaden0Eour0Emarket0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Res Evil: Operation Raccoon City: 'We thought it was important to broaden our market'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c858693/l/0L0Scomputerandvideogames0N0C3351740Cinterviews0Cthe0Eending0Ewas0Ealmost0Etaboo0Erocksteady0Elooks0Eback0Eon0Earkham0Ecity0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;'The ending was almost taboo' - Rocksteady looks back on Arkham City&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Sony%27s+Andrew+House+Pt.+1&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F332443%2Finterviews%2Fsonys-andrew-house-pt-1%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Sony%27s+Andrew+House+Pt.+1&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F332443%2Finterviews%2Fsonys-andrew-house-pt-1%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/123995416408/u/0/f/8607/c/674/s/1be3cbc2/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/123995416408/u/0/f/8607/c/674/s/1be3cbc2/a2.img" border="0"/&gt;&lt;/a&gt;</description><enclosure url="http://rss.computerandvideogames.com/c/674/f/8607/e/1/s/1be3cbc2/l/0Lcdn0Bmedialib0Nputerandvideogames0N0Cscreens0Cscreenshot0I2758160Ithumb0Iwide90A0Bjpg/screenshot_275816_thumb_wide90.jpg" type="image/jpeg" /><category domain="">Interviews</category><pubDate>Tue, 17 Jan 2012 11:29:00 GMT</pubDate><guid isPermaLink="false">http://www.computerandvideogames.com/332443/interviews/sonys-andrew-house-pt-1/?cid=OTC-RSS&amp;attr=CVG-Previews-RSS</guid></item><item><title>Star Wars Old Republic 1.1: 'We've already got people working on content for 2013'</title><link>http://rss.computerandvideogames.com/c/674/f/8607/s/1bc38310/l/0L0Scomputerandvideogames0N0C3320A310Cinterviews0Cstar0Ewars0Eold0Erepublic0E110Eweve0Ealready0Egot0Epeople0Eworking0Eon0Econtent0Efor0E20A130C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm</link><description>&lt;b&gt;BioWare on update 1.1 and the far, far future...&lt;/b&gt;&lt;br /&gt; BioWare's set to release the first &amp;#34;game update&amp;#34; for Star Wars: The Old Republic, 'Rise of the Rakghouls', on Tuesday, January 17.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/332031/interviews/star-wars-old-republic-11-weve-already-got-people-working-on-content-for-2013/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_275596_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/332031/interviews/star-wars-old-republic-11-weve-already-got-people-working-on-content-for-2013/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_275597_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/332031/interviews/star-wars-old-republic-11-weve-already-got-people-working-on-content-for-2013/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_275598_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/332031/interviews/star-wars-old-republic-11-weve-already-got-people-working-on-content-for-2013/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_275599_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/332031/interviews/star-wars-old-republic-11-weve-already-got-people-working-on-content-for-2013/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_275600_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/332031/interviews/star-wars-old-republic-11-weve-already-got-people-working-on-content-for-2013/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;Click here to read the full article&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.computerandvideogames.com/c/674/f/8607/s/1bc38310/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Stories&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c2f363b/l/0L0Scomputerandvideogames0N0C333680A0Cinterviews0Ckingdoms0Eof0Eamalur0Eskyrim0Eand0Eoblivion0Eare0Ethe0Esame0Egame0Ewe0Ewant0Eto0Etake0Erpgs0Ein0Ea0Enew0Edirection0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Kingdoms of Amalur: 'Skyrim and Oblivion are the same game. We want to take RPGs in a new direction'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c5ebea9/l/0L0Scomputerandvideogames0N0C3342550Cinterviews0Csyndicate0Ewere0Ereally0Eproud0Eof0Ethe0Eend0Eresult0Ebut0Eyou0Ealways0Ewant0Eto0Edo0Emore0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Syndicate: 'We're really proud of the end result... but you always want to do more'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f0367/l/0L0Scomputerandvideogames0N0C3345980Cinterviews0Cmass0Eeffect0E30Eweve0Ebrought0Eback0Ea0Elot0Eof0Ewhat0Ewas0Emissing0Ein0Eme20C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Mass Effect 3: 'We've brought back a lot of what was missing in ME2'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f5a78/l/0L0Scomputerandvideogames0N0C3346250Cinterviews0Cres0Eevil0Eoperation0Eraccoon0Ecity0Ewe0Ethought0Eit0Ewas0Eimportant0Eto0Ebroaden0Eour0Emarket0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Res Evil: Operation Raccoon City: 'We thought it was important to broaden our market'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c858693/l/0L0Scomputerandvideogames0N0C3351740Cinterviews0Cthe0Eending0Ewas0Ealmost0Etaboo0Erocksteady0Elooks0Eback0Eon0Earkham0Ecity0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;'The ending was almost taboo' - Rocksteady looks back on Arkham City&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Star+Wars+Old+Republic+1.1%3A+%27We%27ve+already+got+people+working+on+content+for+2013%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F332031%2Finterviews%2Fstar-wars-old-republic-11-weve-already-got-people-working-on-content-for-2013%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Star+Wars+Old+Republic+1.1%3A+%27We%27ve+already+got+people+working+on+content+for+2013%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F332031%2Finterviews%2Fstar-wars-old-republic-11-weve-already-got-people-working-on-content-for-2013%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/123995256907/u/0/f/8607/c/674/s/1bc38310/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/123995256907/u/0/f/8607/c/674/s/1bc38310/a2.img" border="0"/&gt;&lt;/a&gt;</description><enclosure url="http://rss.computerandvideogames.com/c/674/f/8607/e/1/s/1bc38310/l/0Lcdn0Bmedialib0Nputerandvideogames0N0Cscreens0Cscreenshot0I2755960Ithumb0Iwide90A0Bjpg/screenshot_275596_thumb_wide90.jpg" type="image/jpeg" /><category domain="">Interviews</category><pubDate>Thu, 12 Jan 2012 17:00:00 GMT</pubDate><guid isPermaLink="false">http://www.computerandvideogames.com/332031/interviews/star-wars-old-republic-11-weve-already-got-people-working-on-content-for-2013/?cid=OTC-RSS&amp;attr=CVG-Previews-RSS</guid></item><item><title>Sony's Shuhei Yoshida on PS Vita: 'I've lost track of the number of launch games'</title><link>http://rss.computerandvideogames.com/c/674/f/8607/s/1bc0deb2/l/0L0Scomputerandvideogames0N0C3319890Cinterviews0Csonys0Eshuhei0Eyoshida0Eon0Eps0Evita0Eive0Elost0Etrack0Eof0Ethe0Enumber0Eof0Elaunch0Egames0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm</link><description>&lt;b&gt;Worldwide Studios president reflects on PS Vita's Japanese launch.&lt;/b&gt;&lt;br /&gt; Last month we were fortunate enough to travel to Tokyo for the launch of the PlayStation Vita.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/331989/interviews/sonys-shuhei-yoshida-on-ps-vita-ive-lost-track-of-the-number-of-launch-games/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_275582_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/331989/interviews/sonys-shuhei-yoshida-on-ps-vita-ive-lost-track-of-the-number-of-launch-games/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_275581_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/331989/interviews/sonys-shuhei-yoshida-on-ps-vita-ive-lost-track-of-the-number-of-launch-games/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_275580_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/331989/interviews/sonys-shuhei-yoshida-on-ps-vita-ive-lost-track-of-the-number-of-launch-games/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_275578_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/331989/interviews/sonys-shuhei-yoshida-on-ps-vita-ive-lost-track-of-the-number-of-launch-games/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;Click here to read the full article&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.computerandvideogames.com/c/674/f/8607/s/1bc0deb2/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Stories&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c2f363b/l/0L0Scomputerandvideogames0N0C333680A0Cinterviews0Ckingdoms0Eof0Eamalur0Eskyrim0Eand0Eoblivion0Eare0Ethe0Esame0Egame0Ewe0Ewant0Eto0Etake0Erpgs0Ein0Ea0Enew0Edirection0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Kingdoms of Amalur: 'Skyrim and Oblivion are the same game. We want to take RPGs in a new direction'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c5ebea9/l/0L0Scomputerandvideogames0N0C3342550Cinterviews0Csyndicate0Ewere0Ereally0Eproud0Eof0Ethe0Eend0Eresult0Ebut0Eyou0Ealways0Ewant0Eto0Edo0Emore0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Syndicate: 'We're really proud of the end result... but you always want to do more'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f0367/l/0L0Scomputerandvideogames0N0C3345980Cinterviews0Cmass0Eeffect0E30Eweve0Ebrought0Eback0Ea0Elot0Eof0Ewhat0Ewas0Emissing0Ein0Eme20C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Mass Effect 3: 'We've brought back a lot of what was missing in ME2'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f5a78/l/0L0Scomputerandvideogames0N0C3346250Cinterviews0Cres0Eevil0Eoperation0Eraccoon0Ecity0Ewe0Ethought0Eit0Ewas0Eimportant0Eto0Ebroaden0Eour0Emarket0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Res Evil: Operation Raccoon City: 'We thought it was important to broaden our market'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c858693/l/0L0Scomputerandvideogames0N0C3351740Cinterviews0Cthe0Eending0Ewas0Ealmost0Etaboo0Erocksteady0Elooks0Eback0Eon0Earkham0Ecity0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;'The ending was almost taboo' - Rocksteady looks back on Arkham City&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Sony%27s+Shuhei+Yoshida+on+PS+Vita%3A+%27I%27ve+lost+track+of+the+number+of+launch+games%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F331989%2Finterviews%2Fsonys-shuhei-yoshida-on-ps-vita-ive-lost-track-of-the-number-of-launch-games%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Sony%27s+Shuhei+Yoshida+on+PS+Vita%3A+%27I%27ve+lost+track+of+the+number+of+launch+games%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F331989%2Finterviews%2Fsonys-shuhei-yoshida-on-ps-vita-ive-lost-track-of-the-number-of-launch-games%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/123757172564/u/0/f/8607/c/674/s/1bc0deb2/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/123757172564/u/0/f/8607/c/674/s/1bc0deb2/a2.img" border="0"/&gt;&lt;/a&gt;</description><enclosure url="http://rss.computerandvideogames.com/c/674/f/8607/e/1/s/1bc0deb2/l/0Lcdn0Bmedialib0Nputerandvideogames0N0Cscreens0Cscreenshot0I2755820Ithumb0Iwide90A0Bjpg/screenshot_275582_thumb_wide90.jpg" type="image/jpeg" /><category domain="">Interviews</category><pubDate>Thu, 12 Jan 2012 12:50:00 GMT</pubDate><guid isPermaLink="false">http://www.computerandvideogames.com/331989/interviews/sonys-shuhei-yoshida-on-ps-vita-ive-lost-track-of-the-number-of-launch-games/?cid=OTC-RSS&amp;attr=CVG-Previews-RSS</guid></item><item><title>Binary Domain: 'Japanese and UK writers collaborated on the story'</title><link>http://rss.computerandvideogames.com/c/674/f/8607/s/1ba01f03/l/0L0Scomputerandvideogames0N0C3310A980Cinterviews0Cbinary0Edomain0Ejapanese0Eand0Euk0Ewriters0Ecollaborated0Eon0Ethe0Estory0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm</link><description>&lt;b&gt;Toshihiro Nagoshi trades the mob for machines in this shooter..&lt;/b&gt;&lt;br /&gt; The Yakuza series is talky, as much about the pauses for breath and whiskey before the next throw-down. Binary Domain, refreshingly, couldn't be more different.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/331098/interviews/binary-domain-japanese-and-uk-writers-collaborated-on-the-story/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_275058_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/331098/interviews/binary-domain-japanese-and-uk-writers-collaborated-on-the-story/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;Click here to read the full article&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.computerandvideogames.com/c/674/f/8607/s/1ba01f03/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Stories&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c2f363b/l/0L0Scomputerandvideogames0N0C333680A0Cinterviews0Ckingdoms0Eof0Eamalur0Eskyrim0Eand0Eoblivion0Eare0Ethe0Esame0Egame0Ewe0Ewant0Eto0Etake0Erpgs0Ein0Ea0Enew0Edirection0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Kingdoms of Amalur: 'Skyrim and Oblivion are the same game. We want to take RPGs in a new direction'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c5ebea9/l/0L0Scomputerandvideogames0N0C3342550Cinterviews0Csyndicate0Ewere0Ereally0Eproud0Eof0Ethe0Eend0Eresult0Ebut0Eyou0Ealways0Ewant0Eto0Edo0Emore0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Syndicate: 'We're really proud of the end result... but you always want to do more'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f0367/l/0L0Scomputerandvideogames0N0C3345980Cinterviews0Cmass0Eeffect0E30Eweve0Ebrought0Eback0Ea0Elot0Eof0Ewhat0Ewas0Emissing0Ein0Eme20C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Mass Effect 3: 'We've brought back a lot of what was missing in ME2'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f5a78/l/0L0Scomputerandvideogames0N0C3346250Cinterviews0Cres0Eevil0Eoperation0Eraccoon0Ecity0Ewe0Ethought0Eit0Ewas0Eimportant0Eto0Ebroaden0Eour0Emarket0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Res Evil: Operation Raccoon City: 'We thought it was important to broaden our market'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c858693/l/0L0Scomputerandvideogames0N0C3351740Cinterviews0Cthe0Eending0Ewas0Ealmost0Etaboo0Erocksteady0Elooks0Eback0Eon0Earkham0Ecity0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;'The ending was almost taboo' - Rocksteady looks back on Arkham City&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://share.feedsportal.com/viral/sendEmail.cfm?lang=en&amp;title=Binary+Domain%3A+%27Japanese+and+UK+writers+collaborated+on+the+story%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F331098%2Finterviews%2Fbinary-domain-japanese-and-uk-writers-collaborated-on-the-story%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Binary+Domain%3A+%27Japanese+and+UK+writers+collaborated+on+the+story%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F331098%2Finterviews%2Fbinary-domain-japanese-and-uk-writers-collaborated-on-the-story%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/123629701846/u/0/f/8607/c/674/s/1ba01f03/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/123629701846/u/0/f/8607/c/674/s/1ba01f03/a2.img" border="0"/&gt;&lt;/a&gt;</description><enclosure url="http://rss.computerandvideogames.com/c/674/f/8607/e/1/s/1ba01f03/l/0Lcdn0Bmedialib0Nputerandvideogames0N0Cscreens0Cscreenshot0I2750A580Ithumb0Iwide90A0Bjpg/screenshot_275058_thumb_wide90.jpg" type="image/jpeg" /><category domain="">Interviews</category><pubDate>Sun, 08 Jan 2012 17:00:00 GMT</pubDate><guid isPermaLink="false">http://www.computerandvideogames.com/331098/interviews/binary-domain-japanese-and-uk-writers-collaborated-on-the-story/?cid=OTC-RSS&amp;attr=CVG-Previews-RSS</guid></item><item><title>Uncharted 3: 'Almost everyone at Naughty Dog is a game designer'</title><link>http://rss.computerandvideogames.com/c/674/f/8607/s/1b464669/l/0L0Scomputerandvideogames0N0C330A4260Cinterviews0Cuncharted0E30Ealmost0Eeveryone0Eat0Enaughty0Edog0Eis0Ea0Egame0Edesigner0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm</link><description>&lt;b&gt;PSM3 talks to Uncharted's co-lead designer Richard Lemarchand...&lt;/b&gt;&lt;br /&gt; Uncharted is one of this generations standout franchises, with each new entry in the series bettering its predecessor in writing, acting performance, technical prowess and gameplay.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/330426/interviews/uncharted-3-almost-everyone-at-naughty-dog-is-a-game-designer/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_274707_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/330426/interviews/uncharted-3-almost-everyone-at-naughty-dog-is-a-game-designer/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_274708_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/330426/interviews/uncharted-3-almost-everyone-at-naughty-dog-is-a-game-designer/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_274709_thumb_wide90.jpg"&gt;&lt;/a&gt; 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&lt;a href="http://www.computerandvideogames.com/330426/interviews/uncharted-3-almost-everyone-at-naughty-dog-is-a-game-designer/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_274765_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/330426/interviews/uncharted-3-almost-everyone-at-naughty-dog-is-a-game-designer/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_274722_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/330426/interviews/uncharted-3-almost-everyone-at-naughty-dog-is-a-game-designer/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_274763_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/330426/interviews/uncharted-3-almost-everyone-at-naughty-dog-is-a-game-designer/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_274721_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/330426/interviews/uncharted-3-almost-everyone-at-naughty-dog-is-a-game-designer/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_274764_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/330426/interviews/uncharted-3-almost-everyone-at-naughty-dog-is-a-game-designer/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;Click here to read the full article&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.computerandvideogames.com/c/674/f/8607/s/1b464669/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Stories&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c2f363b/l/0L0Scomputerandvideogames0N0C333680A0Cinterviews0Ckingdoms0Eof0Eamalur0Eskyrim0Eand0Eoblivion0Eare0Ethe0Esame0Egame0Ewe0Ewant0Eto0Etake0Erpgs0Ein0Ea0Enew0Edirection0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Kingdoms of Amalur: 'Skyrim and Oblivion are the same game. We want to take RPGs in a new direction'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c5ebea9/l/0L0Scomputerandvideogames0N0C3342550Cinterviews0Csyndicate0Ewere0Ereally0Eproud0Eof0Ethe0Eend0Eresult0Ebut0Eyou0Ealways0Ewant0Eto0Edo0Emore0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Syndicate: 'We're really proud of the end result... but you always want to do more'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f0367/l/0L0Scomputerandvideogames0N0C3345980Cinterviews0Cmass0Eeffect0E30Eweve0Ebrought0Eback0Ea0Elot0Eof0Ewhat0Ewas0Emissing0Ein0Eme20C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Mass Effect 3: 'We've brought back a lot of what was missing in ME2'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f5a78/l/0L0Scomputerandvideogames0N0C3346250Cinterviews0Cres0Eevil0Eoperation0Eraccoon0Ecity0Ewe0Ethought0Eit0Ewas0Eimportant0Eto0Ebroaden0Eour0Emarket0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Res Evil: Operation Raccoon City: 'We thought it was important to broaden our market'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c858693/l/0L0Scomputerandvideogames0N0C3351740Cinterviews0Cthe0Eending0Ewas0Ealmost0Etaboo0Erocksteady0Elooks0Eback0Eon0Earkham0Ecity0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;'The ending was almost taboo' - Rocksteady looks back on Arkham City&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Uncharted+3%3A+%27Almost+everyone+at+Naughty+Dog+is+a+game+designer%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F330426%2Finterviews%2Funcharted-3-almost-everyone-at-naughty-dog-is-a-game-designer%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Uncharted+3%3A+%27Almost+everyone+at+Naughty+Dog+is+a+game+designer%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F330426%2Finterviews%2Funcharted-3-almost-everyone-at-naughty-dog-is-a-game-designer%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/121587885382/u/0/f/8607/c/674/s/1b464669/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/121587885382/u/0/f/8607/c/674/s/1b464669/a2.img" border="0"/&gt;&lt;/a&gt;</description><enclosure url="http://rss.computerandvideogames.com/c/674/f/8607/e/1/s/1b464669/l/0Lcdn0Bmedialib0Nputerandvideogames0N0Cscreens0Cscreenshot0I27470A70Ithumb0Iwide90A0Bjpg/screenshot_274707_thumb_wide90.jpg" type="image/jpeg" /><category domain="">Interviews</category><pubDate>Mon, 26 Dec 2011 14:00:00 GMT</pubDate><guid isPermaLink="false">http://www.computerandvideogames.com/330426/interviews/uncharted-3-almost-everyone-at-naughty-dog-is-a-game-designer/?cid=OTC-RSS&amp;attr=CVG-Previews-RSS</guid></item><item><title>Journey: 'That feeling of connection and smallness is what we focused on'</title><link>http://rss.computerandvideogames.com/c/674/f/8607/s/1b418420/l/0L0Scomputerandvideogames0N0C330A4210Cinterviews0Cjourney0Ethat0Efeeling0Eof0Econnection0Eand0Esmallness0Eis0Ewhat0Ewe0Efocused0Eon0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm</link><description>&lt;b&gt;thatgamecompany walks us through Journey.&lt;/b&gt;&lt;br /&gt; Indie developer thatgamecompany's has made a name for itself in the game development world with games that are boldly simple and at the same time beautiful and evocative.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/330421/interviews/journey-that-feeling-of-connection-and-smallness-is-what-we-focused-on/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_274702_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/330421/interviews/journey-that-feeling-of-connection-and-smallness-is-what-we-focused-on/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_274703_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/330421/interviews/journey-that-feeling-of-connection-and-smallness-is-what-we-focused-on/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_274704_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/330421/interviews/journey-that-feeling-of-connection-and-smallness-is-what-we-focused-on/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_274705_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/330421/interviews/journey-that-feeling-of-connection-and-smallness-is-what-we-focused-on/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_274706_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/330421/interviews/journey-that-feeling-of-connection-and-smallness-is-what-we-focused-on/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;Click here to read the full article&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.computerandvideogames.com/c/674/f/8607/s/1b418420/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Stories&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c2f363b/l/0L0Scomputerandvideogames0N0C333680A0Cinterviews0Ckingdoms0Eof0Eamalur0Eskyrim0Eand0Eoblivion0Eare0Ethe0Esame0Egame0Ewe0Ewant0Eto0Etake0Erpgs0Ein0Ea0Enew0Edirection0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Kingdoms of Amalur: 'Skyrim and Oblivion are the same game. We want to take RPGs in a new direction'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c5ebea9/l/0L0Scomputerandvideogames0N0C3342550Cinterviews0Csyndicate0Ewere0Ereally0Eproud0Eof0Ethe0Eend0Eresult0Ebut0Eyou0Ealways0Ewant0Eto0Edo0Emore0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Syndicate: 'We're really proud of the end result... but you always want to do more'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f0367/l/0L0Scomputerandvideogames0N0C3345980Cinterviews0Cmass0Eeffect0E30Eweve0Ebrought0Eback0Ea0Elot0Eof0Ewhat0Ewas0Emissing0Ein0Eme20C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Mass Effect 3: 'We've brought back a lot of what was missing in ME2'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f5a78/l/0L0Scomputerandvideogames0N0C3346250Cinterviews0Cres0Eevil0Eoperation0Eraccoon0Ecity0Ewe0Ethought0Eit0Ewas0Eimportant0Eto0Ebroaden0Eour0Emarket0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Res Evil: Operation Raccoon City: 'We thought it was important to broaden our market'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c858693/l/0L0Scomputerandvideogames0N0C3351740Cinterviews0Cthe0Eending0Ewas0Ealmost0Etaboo0Erocksteady0Elooks0Eback0Eon0Earkham0Ecity0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;'The ending was almost taboo' - Rocksteady looks back on Arkham City&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Journey%3A+%27That+feeling+of+connection+and+smallness+is+what+we+focused+on%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F330421%2Finterviews%2Fjourney-that-feeling-of-connection-and-smallness-is-what-we-focused-on%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Journey%3A+%27That+feeling+of+connection+and+smallness+is+what+we+focused+on%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F330421%2Finterviews%2Fjourney-that-feeling-of-connection-and-smallness-is-what-we-focused-on%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/121585708322/u/0/f/8607/c/674/s/1b418420/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/121585708322/u/0/f/8607/c/674/s/1b418420/a2.img" border="0"/&gt;&lt;/a&gt;</description><enclosure url="http://rss.computerandvideogames.com/c/674/f/8607/e/1/s/1b418420/l/0Lcdn0Bmedialib0Nputerandvideogames0N0Cscreens0Cscreenshot0I27470A20Ithumb0Iwide90A0Bjpg/screenshot_274702_thumb_wide90.jpg" type="image/jpeg" /><category domain="">Interviews</category><pubDate>Sun, 25 Dec 2011 18:00:00 GMT</pubDate><guid isPermaLink="false">http://www.computerandvideogames.com/330421/interviews/journey-that-feeling-of-connection-and-smallness-is-what-we-focused-on/?cid=OTC-RSS&amp;attr=CVG-Previews-RSS</guid></item><item><title>Star Wars: The Old Republic - 'It feels fantastic to finally be out'</title><link>http://rss.computerandvideogames.com/c/674/f/8607/s/1b16ec65/l/0L0Scomputerandvideogames0N0C330A2440Cinterviews0Cstar0Ewars0Ethe0Eold0Erepublic0Eit0Efeels0Efantastic0Eto0Efinally0Ebe0Eout0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm</link><description>&lt;b&gt;BioWare on bringing story to MMO, the future and more...&lt;/b&gt;&lt;br /&gt; BioWare's monster MMO, Star Wars: The Old Republic officially launches to the public tomorrow, December 20.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/330244/interviews/star-wars-the-old-republic-it-feels-fantastic-to-finally-be-out/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_274627_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/330244/interviews/star-wars-the-old-republic-it-feels-fantastic-to-finally-be-out/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_274628_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/330244/interviews/star-wars-the-old-republic-it-feels-fantastic-to-finally-be-out/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_274629_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/330244/interviews/star-wars-the-old-republic-it-feels-fantastic-to-finally-be-out/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_274630_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/330244/interviews/star-wars-the-old-republic-it-feels-fantastic-to-finally-be-out/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_274626_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/330244/interviews/star-wars-the-old-republic-it-feels-fantastic-to-finally-be-out/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;Click here to read the full article&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.computerandvideogames.com/c/674/f/8607/s/1b16ec65/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Stories&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c2f363b/l/0L0Scomputerandvideogames0N0C333680A0Cinterviews0Ckingdoms0Eof0Eamalur0Eskyrim0Eand0Eoblivion0Eare0Ethe0Esame0Egame0Ewe0Ewant0Eto0Etake0Erpgs0Ein0Ea0Enew0Edirection0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Kingdoms of Amalur: 'Skyrim and Oblivion are the same game. We want to take RPGs in a new direction'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c5ebea9/l/0L0Scomputerandvideogames0N0C3342550Cinterviews0Csyndicate0Ewere0Ereally0Eproud0Eof0Ethe0Eend0Eresult0Ebut0Eyou0Ealways0Ewant0Eto0Edo0Emore0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Syndicate: 'We're really proud of the end result... but you always want to do more'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f0367/l/0L0Scomputerandvideogames0N0C3345980Cinterviews0Cmass0Eeffect0E30Eweve0Ebrought0Eback0Ea0Elot0Eof0Ewhat0Ewas0Emissing0Ein0Eme20C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Mass Effect 3: 'We've brought back a lot of what was missing in ME2'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f5a78/l/0L0Scomputerandvideogames0N0C3346250Cinterviews0Cres0Eevil0Eoperation0Eraccoon0Ecity0Ewe0Ethought0Eit0Ewas0Eimportant0Eto0Ebroaden0Eour0Emarket0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Res Evil: Operation Raccoon City: 'We thought it was important to broaden our market'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c858693/l/0L0Scomputerandvideogames0N0C3351740Cinterviews0Cthe0Eending0Ewas0Ealmost0Etaboo0Erocksteady0Elooks0Eback0Eon0Earkham0Ecity0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;'The ending was almost taboo' - Rocksteady looks back on Arkham City&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Star+Wars%3A+The+Old+Republic+-+%27It+feels+fantastic+to+finally+be+out%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F330244%2Finterviews%2Fstar-wars-the-old-republic-it-feels-fantastic-to-finally-be-out%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Star+Wars%3A+The+Old+Republic+-+%27It+feels+fantastic+to+finally+be+out%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F330244%2Finterviews%2Fstar-wars-the-old-republic-it-feels-fantastic-to-finally-be-out%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/121585444239/u/0/f/8607/c/674/s/1b16ec65/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/121585444239/u/0/f/8607/c/674/s/1b16ec65/a2.img" border="0"/&gt;&lt;/a&gt;</description><enclosure url="http://rss.computerandvideogames.com/c/674/f/8607/e/1/s/1b16ec65/l/0Lcdn0Bmedialib0Nputerandvideogames0N0Cscreens0Cscreenshot0I2746270Ithumb0Iwide90A0Bjpg/screenshot_274627_thumb_wide90.jpg" type="image/jpeg" /><category domain="">Interviews</category><pubDate>Mon, 19 Dec 2011 16:58:00 GMT</pubDate><guid isPermaLink="false">http://www.computerandvideogames.com/330244/interviews/star-wars-the-old-republic-it-feels-fantastic-to-finally-be-out/?cid=OTC-RSS&amp;attr=CVG-Previews-RSS</guid></item><item><title>DiRT Showdown: 'This is for thrill-seekers... more authentic rally will return in the future'</title><link>http://rss.computerandvideogames.com/c/674/f/8607/s/1ae19ac7/l/0L0Scomputerandvideogames0N0C3293640Cinterviews0Cdirt0Eshowdown0Ethis0Eis0Efor0Ethrill0Eseekers0Emore0Eauthentic0Erally0Ewill0Ereturn0Ein0Ethe0Efuture0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm</link><description>&lt;b&gt;Codemasters reveals its 'arcade-style spin-off'.&lt;/b&gt;&lt;br /&gt; The latest contender from racing champions Codemasters, DiRT Showdown, was revealed for the first time this weekend, with a 2012 release confirmed for PC, Xbox 360 and PS3.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/329364/interviews/dirt-showdown-this-is-for-thrill-seekers-more-authentic-rally-will-return-in-the-future/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_274068_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/329364/interviews/dirt-showdown-this-is-for-thrill-seekers-more-authentic-rally-will-return-in-the-future/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_274069_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/329364/interviews/dirt-showdown-this-is-for-thrill-seekers-more-authentic-rally-will-return-in-the-future/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_274070_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/329364/interviews/dirt-showdown-this-is-for-thrill-seekers-more-authentic-rally-will-return-in-the-future/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_274071_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/329364/interviews/dirt-showdown-this-is-for-thrill-seekers-more-authentic-rally-will-return-in-the-future/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_274072_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/329364/interviews/dirt-showdown-this-is-for-thrill-seekers-more-authentic-rally-will-return-in-the-future/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_274073_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/329364/interviews/dirt-showdown-this-is-for-thrill-seekers-more-authentic-rally-will-return-in-the-future/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_274074_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/329364/interviews/dirt-showdown-this-is-for-thrill-seekers-more-authentic-rally-will-return-in-the-future/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;Click here to read the full article&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.computerandvideogames.com/c/674/f/8607/s/1ae19ac7/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Stories&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c2f363b/l/0L0Scomputerandvideogames0N0C333680A0Cinterviews0Ckingdoms0Eof0Eamalur0Eskyrim0Eand0Eoblivion0Eare0Ethe0Esame0Egame0Ewe0Ewant0Eto0Etake0Erpgs0Ein0Ea0Enew0Edirection0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Kingdoms of Amalur: 'Skyrim and Oblivion are the same game. We want to take RPGs in a new direction'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c5ebea9/l/0L0Scomputerandvideogames0N0C3342550Cinterviews0Csyndicate0Ewere0Ereally0Eproud0Eof0Ethe0Eend0Eresult0Ebut0Eyou0Ealways0Ewant0Eto0Edo0Emore0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Syndicate: 'We're really proud of the end result... but you always want to do more'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f0367/l/0L0Scomputerandvideogames0N0C3345980Cinterviews0Cmass0Eeffect0E30Eweve0Ebrought0Eback0Ea0Elot0Eof0Ewhat0Ewas0Emissing0Ein0Eme20C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Mass Effect 3: 'We've brought back a lot of what was missing in ME2'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f5a78/l/0L0Scomputerandvideogames0N0C3346250Cinterviews0Cres0Eevil0Eoperation0Eraccoon0Ecity0Ewe0Ethought0Eit0Ewas0Eimportant0Eto0Ebroaden0Eour0Emarket0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Res Evil: Operation Raccoon City: 'We thought it was important to broaden our market'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c858693/l/0L0Scomputerandvideogames0N0C3351740Cinterviews0Cthe0Eending0Ewas0Ealmost0Etaboo0Erocksteady0Elooks0Eback0Eon0Earkham0Ecity0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;'The ending was almost taboo' - Rocksteady looks back on Arkham City&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=DiRT+Showdown%3A+%27This+is+for+thrill-seekers...+more+authentic+rally+will+return+in+the+future%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F329364%2Finterviews%2Fdirt-showdown-this-is-for-thrill-seekers-more-authentic-rally-will-return-in-the-future%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=DiRT+Showdown%3A+%27This+is+for+thrill-seekers...+more+authentic+rally+will+return+in+the+future%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F329364%2Finterviews%2Fdirt-showdown-this-is-for-thrill-seekers-more-authentic-rally-will-return-in-the-future%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/121217196972/u/0/f/8607/c/674/s/1ae19ac7/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/121217196972/u/0/f/8607/c/674/s/1ae19ac7/a2.img" border="0"/&gt;&lt;/a&gt;</description><enclosure url="http://rss.computerandvideogames.com/c/674/f/8607/e/1/s/1ae19ac7/l/0Lcdn0Bmedialib0Nputerandvideogames0N0Cscreens0Cscreenshot0I2740A680Ithumb0Iwide90A0Bjpg/screenshot_274068_thumb_wide90.jpg" type="image/jpeg" /><category domain="">Interviews</category><pubDate>Mon, 12 Dec 2011 15:33:00 GMT</pubDate><guid isPermaLink="false">http://www.computerandvideogames.com/329364/interviews/dirt-showdown-this-is-for-thrill-seekers-more-authentic-rally-will-return-in-the-future/?cid=OTC-RSS&amp;attr=CVG-Previews-RSS</guid></item><item><title>Football Manager Handheld 2012: 'Mobile could take over, but we're still investing in PC'</title><link>http://rss.computerandvideogames.com/c/674/f/8607/s/1ac4c23d/l/0L0Scomputerandvideogames0N0C32870A0A0Cinterviews0Cfootball0Emanager0Ehandheld0E20A120Emobile0Ecould0Etake0Eover0Ebut0Ewere0Estill0Einvesting0Ein0Epc0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm</link><description>&lt;b&gt;Sports Interactive discusses first details on launch day.&lt;/b&gt;&lt;br /&gt; Sports Interactive launched Football Manager Handheld 2012 on Apple's iPhone, iPad and iPod Touch today with an improved user interface, more interactive news, and a number of other new features, tweaks and upgrades.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/328700/interviews/football-manager-handheld-2012-mobile-could-take-over-but-were-still-investing-in-pc/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;Click here to read the full article&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.computerandvideogames.com/c/674/f/8607/s/1ac4c23d/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Stories&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c2f363b/l/0L0Scomputerandvideogames0N0C333680A0Cinterviews0Ckingdoms0Eof0Eamalur0Eskyrim0Eand0Eoblivion0Eare0Ethe0Esame0Egame0Ewe0Ewant0Eto0Etake0Erpgs0Ein0Ea0Enew0Edirection0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Kingdoms of Amalur: 'Skyrim and Oblivion are the same game. We want to take RPGs in a new direction'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c5ebea9/l/0L0Scomputerandvideogames0N0C3342550Cinterviews0Csyndicate0Ewere0Ereally0Eproud0Eof0Ethe0Eend0Eresult0Ebut0Eyou0Ealways0Ewant0Eto0Edo0Emore0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Syndicate: 'We're really proud of the end result... but you always want to do more'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f0367/l/0L0Scomputerandvideogames0N0C3345980Cinterviews0Cmass0Eeffect0E30Eweve0Ebrought0Eback0Ea0Elot0Eof0Ewhat0Ewas0Emissing0Ein0Eme20C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Mass Effect 3: 'We've brought back a lot of what was missing in ME2'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f5a78/l/0L0Scomputerandvideogames0N0C3346250Cinterviews0Cres0Eevil0Eoperation0Eraccoon0Ecity0Ewe0Ethought0Eit0Ewas0Eimportant0Eto0Ebroaden0Eour0Emarket0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Res Evil: Operation Raccoon City: 'We thought it was important to broaden our market'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c858693/l/0L0Scomputerandvideogames0N0C3351740Cinterviews0Cthe0Eending0Ewas0Ealmost0Etaboo0Erocksteady0Elooks0Eback0Eon0Earkham0Ecity0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;'The ending was almost taboo' - Rocksteady looks back on Arkham City&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Football+Manager+Handheld+2012%3A+%27Mobile+could+take+over%2C+but+we%27re+still+investing+in+PC%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F328700%2Finterviews%2Ffootball-manager-handheld-2012-mobile-could-take-over-but-were-still-investing-in-pc%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Football+Manager+Handheld+2012%3A+%27Mobile+could+take+over%2C+but+we%27re+still+investing+in+PC%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F328700%2Finterviews%2Ffootball-manager-handheld-2012-mobile-could-take-over-but-were-still-investing-in-pc%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/120219082614/u/0/f/8607/c/674/s/1ac4c23d/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/120219082614/u/0/f/8607/c/674/s/1ac4c23d/a2.img" border="0"/&gt;&lt;/a&gt;</description><category domain="">Interviews</category><pubDate>Thu, 08 Dec 2011 12:30:00 GMT</pubDate><guid isPermaLink="false">http://www.computerandvideogames.com/328700/interviews/football-manager-handheld-2012-mobile-could-take-over-but-were-still-investing-in-pc/?cid=OTC-RSS&amp;attr=CVG-Previews-RSS</guid></item><item><title>Awesomenauts: 'PS3 isn't easy to work with, but Sony makes up for that'</title><link>http://rss.computerandvideogames.com/c/674/f/8607/s/1aae15ae/l/0L0Scomputerandvideogames0N0C3284230Cinterviews0Cawesomenauts0Eps30Eisnt0Eeasy0Eto0Ework0Ewith0Ebut0Esony0Emakes0Eup0Efor0Ethat0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm</link><description>&lt;b&gt;Ronimo Games talk PSN, Zelda and gaming stigmas...&lt;/b&gt;&lt;br /&gt; Ronimo Games might not be an immediately familiar name but the young studio has produced a number of excellent games in its short history, not the least of which are de Blob and Swords &amp;#38; Soldiers.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/328423/interviews/awesomenauts-ps3-isnt-easy-to-work-with-but-sony-makes-up-for-that/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_273123_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/328423/interviews/awesomenauts-ps3-isnt-easy-to-work-with-but-sony-makes-up-for-that/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_273124_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/328423/interviews/awesomenauts-ps3-isnt-easy-to-work-with-but-sony-makes-up-for-that/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_273125_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/328423/interviews/awesomenauts-ps3-isnt-easy-to-work-with-but-sony-makes-up-for-that/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;Click here to read the full article&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.computerandvideogames.com/c/674/f/8607/s/1aae15ae/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Stories&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c2f363b/l/0L0Scomputerandvideogames0N0C333680A0Cinterviews0Ckingdoms0Eof0Eamalur0Eskyrim0Eand0Eoblivion0Eare0Ethe0Esame0Egame0Ewe0Ewant0Eto0Etake0Erpgs0Ein0Ea0Enew0Edirection0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Kingdoms of Amalur: 'Skyrim and Oblivion are the same game. We want to take RPGs in a new direction'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c5ebea9/l/0L0Scomputerandvideogames0N0C3342550Cinterviews0Csyndicate0Ewere0Ereally0Eproud0Eof0Ethe0Eend0Eresult0Ebut0Eyou0Ealways0Ewant0Eto0Edo0Emore0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Syndicate: 'We're really proud of the end result... but you always want to do more'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f0367/l/0L0Scomputerandvideogames0N0C3345980Cinterviews0Cmass0Eeffect0E30Eweve0Ebrought0Eback0Ea0Elot0Eof0Ewhat0Ewas0Emissing0Ein0Eme20C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Mass Effect 3: 'We've brought back a lot of what was missing in ME2'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f5a78/l/0L0Scomputerandvideogames0N0C3346250Cinterviews0Cres0Eevil0Eoperation0Eraccoon0Ecity0Ewe0Ethought0Eit0Ewas0Eimportant0Eto0Ebroaden0Eour0Emarket0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Res Evil: Operation Raccoon City: 'We thought it was important to broaden our market'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c858693/l/0L0Scomputerandvideogames0N0C3351740Cinterviews0Cthe0Eending0Ewas0Ealmost0Etaboo0Erocksteady0Elooks0Eback0Eon0Earkham0Ecity0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;'The ending was almost taboo' - Rocksteady looks back on Arkham City&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Awesomenauts%3A+%27PS3+isn%27t+easy+to+work+with%2C+but+Sony+makes+up+for+that%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F328423%2Finterviews%2Fawesomenauts-ps3-isnt-easy-to-work-with-but-sony-makes-up-for-that%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Awesomenauts%3A+%27PS3+isn%27t+easy+to+work+with%2C+but+Sony+makes+up+for+that%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F328423%2Finterviews%2Fawesomenauts-ps3-isnt-easy-to-work-with-but-sony-makes-up-for-that%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/120218819228/u/0/f/8607/c/674/s/1aae15ae/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/120218819228/u/0/f/8607/c/674/s/1aae15ae/a2.img" border="0"/&gt;&lt;/a&gt;</description><enclosure url="http://rss.computerandvideogames.com/c/674/f/8607/e/1/s/1aae15ae/l/0Lcdn0Bmedialib0Nputerandvideogames0N0Cscreens0Cscreenshot0I2731230Ithumb0Iwide90A0Bjpg/screenshot_273123_thumb_wide90.jpg" type="image/jpeg" /><category domain="">Interviews</category><pubDate>Mon, 05 Dec 2011 19:30:00 GMT</pubDate><guid isPermaLink="false">http://www.computerandvideogames.com/328423/interviews/awesomenauts-ps3-isnt-easy-to-work-with-but-sony-makes-up-for-that/?cid=OTC-RSS&amp;attr=CVG-Previews-RSS</guid></item><item><title>Mass Effect 3: 'We know that people are going to want another Mass Effect game'</title><link>http://rss.computerandvideogames.com/c/674/f/8607/s/1aa9d2ac/l/0L0Scomputerandvideogames0N0C3278340Cinterviews0Cmass0Eeffect0E30Ewe0Eknow0Ethat0Epeople0Eare0Egoing0Eto0Ewant0Eanother0Emass0Eeffect0Egame0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm</link><description>&lt;b&gt;Creative Director Casey Hudson on saving the galaxy with friends...&lt;/b&gt;&lt;br /&gt; Mass Effect's already one of the biggest game series in the galaxy; it has the moral choices, it has the top-notch blasting - all it's missing is multiplayer.... until now.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/327834/interviews/mass-effect-3-we-know-that-people-are-going-to-want-another-mass-effect-game/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_272701_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/327834/interviews/mass-effect-3-we-know-that-people-are-going-to-want-another-mass-effect-game/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_272702_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/327834/interviews/mass-effect-3-we-know-that-people-are-going-to-want-another-mass-effect-game/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_272703_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/327834/interviews/mass-effect-3-we-know-that-people-are-going-to-want-another-mass-effect-game/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_272704_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/327834/interviews/mass-effect-3-we-know-that-people-are-going-to-want-another-mass-effect-game/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;Click here to read the full article&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.computerandvideogames.com/c/674/f/8607/s/1aa9d2ac/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Stories&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c2f363b/l/0L0Scomputerandvideogames0N0C333680A0Cinterviews0Ckingdoms0Eof0Eamalur0Eskyrim0Eand0Eoblivion0Eare0Ethe0Esame0Egame0Ewe0Ewant0Eto0Etake0Erpgs0Ein0Ea0Enew0Edirection0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Kingdoms of Amalur: 'Skyrim and Oblivion are the same game. We want to take RPGs in a new direction'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c5ebea9/l/0L0Scomputerandvideogames0N0C3342550Cinterviews0Csyndicate0Ewere0Ereally0Eproud0Eof0Ethe0Eend0Eresult0Ebut0Eyou0Ealways0Ewant0Eto0Edo0Emore0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Syndicate: 'We're really proud of the end result... but you always want to do more'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f0367/l/0L0Scomputerandvideogames0N0C3345980Cinterviews0Cmass0Eeffect0E30Eweve0Ebrought0Eback0Ea0Elot0Eof0Ewhat0Ewas0Emissing0Ein0Eme20C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Mass Effect 3: 'We've brought back a lot of what was missing in ME2'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f5a78/l/0L0Scomputerandvideogames0N0C3346250Cinterviews0Cres0Eevil0Eoperation0Eraccoon0Ecity0Ewe0Ethought0Eit0Ewas0Eimportant0Eto0Ebroaden0Eour0Emarket0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Res Evil: Operation Raccoon City: 'We thought it was important to broaden our market'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c858693/l/0L0Scomputerandvideogames0N0C3351740Cinterviews0Cthe0Eending0Ewas0Ealmost0Etaboo0Erocksteady0Elooks0Eback0Eon0Earkham0Ecity0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;'The ending was almost taboo' - Rocksteady looks back on Arkham City&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Mass+Effect+3%3A+%27We+know+that+people+are+going+to+want+another+Mass+Effect+game%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F327834%2Finterviews%2Fmass-effect-3-we-know-that-people-are-going-to-want-another-mass-effect-game%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Mass+Effect+3%3A+%27We+know+that+people+are+going+to+want+another+Mass+Effect+game%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F327834%2Finterviews%2Fmass-effect-3-we-know-that-people-are-going-to-want-another-mass-effect-game%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/120218764522/u/0/f/8607/c/674/s/1aa9d2ac/kg/300/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/120218764522/u/0/f/8607/c/674/s/1aa9d2ac/kg/300/a2.img" border="0"/&gt;&lt;/a&gt;</description><enclosure url="http://rss.computerandvideogames.com/c/674/f/8607/e/1/s/1aa9d2ac/l/0Lcdn0Bmedialib0Nputerandvideogames0N0Cscreens0Cscreenshot0I27270A10Ithumb0Iwide90A0Bjpg/screenshot_272701_thumb_wide90.jpg" type="image/jpeg" /><category domain="">Interviews</category><pubDate>Sun, 04 Dec 2011 16:00:00 GMT</pubDate><guid isPermaLink="false">http://www.computerandvideogames.com/327834/interviews/mass-effect-3-we-know-that-people-are-going-to-want-another-mass-effect-game/?cid=OTC-RSS&amp;attr=CVG-Previews-RSS</guid></item><item><title>Mass Effect 3: 'We know that people are going to want another Mass Effect game''</title><link>http://rss.computerandvideogames.com/c/674/f/8607/s/1aa5654c/l/0L0Scomputerandvideogames0N0C3278340Cinterviews0Cmass0Eeffect0E30Ewe0Eknow0Ethat0Epeople0Eare0Egoing0Eto0Ewant0Eanother0Emass0Eeffect0Egame0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm</link><description>&lt;b&gt;Creative Director Casey Hudson on saving the galaxy with friends...&lt;/b&gt;&lt;br /&gt; Mass Effect's already one of the biggest game series in the galaxy; it has the moral choices, it has the top-notch blasting - all it's missing is multiplayer.... until now.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/327834/interviews/mass-effect-3-we-know-that-people-are-going-to-want-another-mass-effect-game/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_272701_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/327834/interviews/mass-effect-3-we-know-that-people-are-going-to-want-another-mass-effect-game/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_272702_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/327834/interviews/mass-effect-3-we-know-that-people-are-going-to-want-another-mass-effect-game/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_272703_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/327834/interviews/mass-effect-3-we-know-that-people-are-going-to-want-another-mass-effect-game/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_272704_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/327834/interviews/mass-effect-3-we-know-that-people-are-going-to-want-another-mass-effect-game/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;Click here to read the full article&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.computerandvideogames.com/c/674/f/8607/s/1aa5654c/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Stories&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c2f363b/l/0L0Scomputerandvideogames0N0C333680A0Cinterviews0Ckingdoms0Eof0Eamalur0Eskyrim0Eand0Eoblivion0Eare0Ethe0Esame0Egame0Ewe0Ewant0Eto0Etake0Erpgs0Ein0Ea0Enew0Edirection0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Kingdoms of Amalur: 'Skyrim and Oblivion are the same game. We want to take RPGs in a new direction'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c5ebea9/l/0L0Scomputerandvideogames0N0C3342550Cinterviews0Csyndicate0Ewere0Ereally0Eproud0Eof0Ethe0Eend0Eresult0Ebut0Eyou0Ealways0Ewant0Eto0Edo0Emore0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Syndicate: 'We're really proud of the end result... but you always want to do more'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f0367/l/0L0Scomputerandvideogames0N0C3345980Cinterviews0Cmass0Eeffect0E30Eweve0Ebrought0Eback0Ea0Elot0Eof0Ewhat0Ewas0Emissing0Ein0Eme20C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Mass Effect 3: 'We've brought back a lot of what was missing in ME2'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f5a78/l/0L0Scomputerandvideogames0N0C3346250Cinterviews0Cres0Eevil0Eoperation0Eraccoon0Ecity0Ewe0Ethought0Eit0Ewas0Eimportant0Eto0Ebroaden0Eour0Emarket0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Res Evil: Operation Raccoon City: 'We thought it was important to broaden our market'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c858693/l/0L0Scomputerandvideogames0N0C3351740Cinterviews0Cthe0Eending0Ewas0Ealmost0Etaboo0Erocksteady0Elooks0Eback0Eon0Earkham0Ecity0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;'The ending was almost taboo' - Rocksteady looks back on Arkham City&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Mass+Effect+3%3A+%27We+know+that+people+are+going+to+want+another+Mass+Effect+game%27%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F327834%2Finterviews%2Fmass-effect-3-we-know-that-people-are-going-to-want-another-mass-effect-game%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Mass+Effect+3%3A+%27We+know+that+people+are+going+to+want+another+Mass+Effect+game%27%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F327834%2Finterviews%2Fmass-effect-3-we-know-that-people-are-going-to-want-another-mass-effect-game%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/120218712131/u/0/f/8607/c/674/s/1aa5654c/kg/300/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/120218712131/u/0/f/8607/c/674/s/1aa5654c/kg/300/a2.img" border="0"/&gt;&lt;/a&gt;</description><enclosure url="http://rss.computerandvideogames.com/c/674/f/8607/e/1/s/1aa5654c/l/0Lcdn0Bmedialib0Nputerandvideogames0N0Cscreens0Cscreenshot0I27270A10Ithumb0Iwide90A0Bjpg/screenshot_272701_thumb_wide90.jpg" type="image/jpeg" /><category domain="">Interviews</category><pubDate>Sun, 04 Dec 2011 16:00:00 GMT</pubDate><guid isPermaLink="false">http://www.computerandvideogames.com/327834/interviews/mass-effect-3-we-know-that-people-are-going-to-want-another-mass-effect-game/?cid=OTC-RSS&amp;attr=CVG-Previews-RSS</guid></item><item><title>WWE 12: 'We know fans love No Mercy, but we've made a different game'</title><link>http://rss.computerandvideogames.com/c/674/f/8607/s/1a64ae51/l/0L0Scomputerandvideogames0N0C32740A70Cinterviews0Cwwe0E120Ewe0Eknow0Efans0Elove0Eno0Emercy0Ebut0Eweve0Emade0Ea0Edifferent0Egame0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm</link><description>&lt;b&gt;The man in charge of THQ's annual WWE franchise talks blood and magic cars...&lt;/b&gt;&lt;br /&gt; WWE 12, THQ's series reboot, is on sale in the UK today.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/327407/interviews/wwe-12-we-know-fans-love-no-mercy-but-weve-made-a-different-game/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_272434_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/327407/interviews/wwe-12-we-know-fans-love-no-mercy-but-weve-made-a-different-game/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_272435_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/327407/interviews/wwe-12-we-know-fans-love-no-mercy-but-weve-made-a-different-game/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_272436_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/327407/interviews/wwe-12-we-know-fans-love-no-mercy-but-weve-made-a-different-game/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_272433_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/327407/interviews/wwe-12-we-know-fans-love-no-mercy-but-weve-made-a-different-game/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_272437_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/327407/interviews/wwe-12-we-know-fans-love-no-mercy-but-weve-made-a-different-game/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;Click here to read the full article&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.computerandvideogames.com/c/674/f/8607/s/1a64ae51/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Stories&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c2f363b/l/0L0Scomputerandvideogames0N0C333680A0Cinterviews0Ckingdoms0Eof0Eamalur0Eskyrim0Eand0Eoblivion0Eare0Ethe0Esame0Egame0Ewe0Ewant0Eto0Etake0Erpgs0Ein0Ea0Enew0Edirection0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Kingdoms of Amalur: 'Skyrim and Oblivion are the same game. We want to take RPGs in a new direction'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c5ebea9/l/0L0Scomputerandvideogames0N0C3342550Cinterviews0Csyndicate0Ewere0Ereally0Eproud0Eof0Ethe0Eend0Eresult0Ebut0Eyou0Ealways0Ewant0Eto0Edo0Emore0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Syndicate: 'We're really proud of the end result... but you always want to do more'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f0367/l/0L0Scomputerandvideogames0N0C3345980Cinterviews0Cmass0Eeffect0E30Eweve0Ebrought0Eback0Ea0Elot0Eof0Ewhat0Ewas0Emissing0Ein0Eme20C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Mass Effect 3: 'We've brought back a lot of what was missing in ME2'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f5a78/l/0L0Scomputerandvideogames0N0C3346250Cinterviews0Cres0Eevil0Eoperation0Eraccoon0Ecity0Ewe0Ethought0Eit0Ewas0Eimportant0Eto0Ebroaden0Eour0Emarket0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Res Evil: Operation Raccoon City: 'We thought it was important to broaden our market'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c858693/l/0L0Scomputerandvideogames0N0C3351740Cinterviews0Cthe0Eending0Ewas0Ealmost0Etaboo0Erocksteady0Elooks0Eback0Eon0Earkham0Ecity0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;'The ending was almost taboo' - Rocksteady looks back on Arkham City&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=WWE+12%3A+%27We+know+fans+love+No+Mercy%2C+but+we%27ve+made+a+different+game%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F327407%2Finterviews%2Fwwe-12-we-know-fans-love-no-mercy-but-weve-made-a-different-game%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=WWE+12%3A+%27We+know+fans+love+No+Mercy%2C+but+we%27ve+made+a+different+game%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F327407%2Finterviews%2Fwwe-12-we-know-fans-love-no-mercy-but-weve-made-a-different-game%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/118098747774/u/0/f/8607/c/674/s/1a64ae51/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/118098747774/u/0/f/8607/c/674/s/1a64ae51/a2.img" border="0"/&gt;&lt;/a&gt;</description><enclosure url="http://rss.computerandvideogames.com/c/674/f/8607/e/1/s/1a64ae51/l/0Lcdn0Bmedialib0Nputerandvideogames0N0Cscreens0Cscreenshot0I2724340Ithumb0Iwide90A0Bjpg/screenshot_272434_thumb_wide90.jpg" type="image/jpeg" /><category domain="">Interviews</category><pubDate>Fri, 25 Nov 2011 10:55:00 GMT</pubDate><guid isPermaLink="false">http://www.computerandvideogames.com/327407/interviews/wwe-12-we-know-fans-love-no-mercy-but-weve-made-a-different-game/?cid=OTC-RSS&amp;attr=CVG-Previews-RSS</guid></item><item><title>Dizzy iOS/Android: 'Xbox and PS3 are possible, but we've got Neggs Gen to consider...'</title><link>http://rss.computerandvideogames.com/c/674/f/8607/s/1a56f3f9/l/0L0Scomputerandvideogames0N0C3271820Cinterviews0Cdizzy0Eiosandroid0Exbox0Eand0Eps30Eare0Epossible0Ebut0Eweve0Egot0Eneggs0Egen0Eto0Econsider0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm</link><description>&lt;b&gt;Codies game director on the return of the retro classic.&lt;/b&gt;&lt;br /&gt; This morning Codemasters officially announced the return of Dizzy the egg - not as a new game, but an iOS and Android update of 1991 classic Prince of the Yolkfolk.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/327182/interviews/dizzy-iosandroid-xbox-and-ps3-are-possible-but-weve-got-neggs-gen-to-consider/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_272155_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/327182/interviews/dizzy-iosandroid-xbox-and-ps3-are-possible-but-weve-got-neggs-gen-to-consider/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_272158_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/327182/interviews/dizzy-iosandroid-xbox-and-ps3-are-possible-but-weve-got-neggs-gen-to-consider/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_272159_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/327182/interviews/dizzy-iosandroid-xbox-and-ps3-are-possible-but-weve-got-neggs-gen-to-consider/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_272156_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/327182/interviews/dizzy-iosandroid-xbox-and-ps3-are-possible-but-weve-got-neggs-gen-to-consider/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_272160_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/327182/interviews/dizzy-iosandroid-xbox-and-ps3-are-possible-but-weve-got-neggs-gen-to-consider/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_272157_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/327182/interviews/dizzy-iosandroid-xbox-and-ps3-are-possible-but-weve-got-neggs-gen-to-consider/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_272161_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/327182/interviews/dizzy-iosandroid-xbox-and-ps3-are-possible-but-weve-got-neggs-gen-to-consider/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;Click here to read the full article&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.computerandvideogames.com/c/674/f/8607/s/1a56f3f9/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Stories&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c2f363b/l/0L0Scomputerandvideogames0N0C333680A0Cinterviews0Ckingdoms0Eof0Eamalur0Eskyrim0Eand0Eoblivion0Eare0Ethe0Esame0Egame0Ewe0Ewant0Eto0Etake0Erpgs0Ein0Ea0Enew0Edirection0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Kingdoms of Amalur: 'Skyrim and Oblivion are the same game. We want to take RPGs in a new direction'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c5ebea9/l/0L0Scomputerandvideogames0N0C3342550Cinterviews0Csyndicate0Ewere0Ereally0Eproud0Eof0Ethe0Eend0Eresult0Ebut0Eyou0Ealways0Ewant0Eto0Edo0Emore0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Syndicate: 'We're really proud of the end result... but you always want to do more'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f0367/l/0L0Scomputerandvideogames0N0C3345980Cinterviews0Cmass0Eeffect0E30Eweve0Ebrought0Eback0Ea0Elot0Eof0Ewhat0Ewas0Emissing0Ein0Eme20C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Mass Effect 3: 'We've brought back a lot of what was missing in ME2'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f5a78/l/0L0Scomputerandvideogames0N0C3346250Cinterviews0Cres0Eevil0Eoperation0Eraccoon0Ecity0Ewe0Ethought0Eit0Ewas0Eimportant0Eto0Ebroaden0Eour0Emarket0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Res Evil: Operation Raccoon City: 'We thought it was important to broaden our market'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c858693/l/0L0Scomputerandvideogames0N0C3351740Cinterviews0Cthe0Eending0Ewas0Ealmost0Etaboo0Erocksteady0Elooks0Eback0Eon0Earkham0Ecity0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;'The ending was almost taboo' - Rocksteady looks back on Arkham City&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Dizzy+iOS%2FAndroid%3A+%27Xbox+and+PS3+are+possible%2C+but+we%27ve+got+Neggs+Gen+to+consider...%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F327182%2Finterviews%2Fdizzy-iosandroid-xbox-and-ps3-are-possible-but-weve-got-neggs-gen-to-consider%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Dizzy+iOS%2FAndroid%3A+%27Xbox+and+PS3+are+possible%2C+but+we%27ve+got+Neggs+Gen+to+consider...%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F327182%2Finterviews%2Fdizzy-iosandroid-xbox-and-ps3-are-possible-but-weve-got-neggs-gen-to-consider%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/118098581633/u/0/f/8607/c/674/s/1a56f3f9/kg/300/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/118098581633/u/0/f/8607/c/674/s/1a56f3f9/kg/300/a2.img" border="0"/&gt;&lt;/a&gt;</description><enclosure url="http://rss.computerandvideogames.com/c/674/f/8607/e/1/s/1a56f3f9/l/0Lcdn0Bmedialib0Nputerandvideogames0N0Cscreens0Cscreenshot0I2721550Ithumb0Iwide90A0Bjpg/screenshot_272155_thumb_wide90.jpg" type="image/jpeg" /><category domain="">Interviews</category><pubDate>Wed, 23 Nov 2011 17:23:00 GMT</pubDate><guid isPermaLink="false">http://www.computerandvideogames.com/327182/interviews/dizzy-iosandroid-xbox-and-ps3-are-possible-but-weve-got-neggs-gen-to-consider/?cid=OTC-RSS&amp;attr=CVG-Previews-RSS</guid></item><item><title>Spec Ops The Line: 'We're not making statements about global warming or any of that crap'</title><link>http://rss.computerandvideogames.com/c/674/f/8607/s/1a5603d0/l/0L0Scomputerandvideogames0N0C327140A0Cinterviews0Cspec0Eops0Ethe0Eline0Ewere0Enot0Emaking0Estatements0Eabout0Eglobal0Ewarming0Eor0Eany0Eof0Ethat0Ecrap0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm</link><description>&lt;b&gt;2K on it's grisly Dubai shooter.&lt;/b&gt;&lt;br /&gt; After more than a year missing in action, 2K shooter Spec Ops: The Line finally returned from its wander in the desert yesterday with an impressive trailer.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/327140/interviews/spec-ops-the-line-were-not-making-statements-about-global-warming-or-any-of-that-crap/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_272084_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/327140/interviews/spec-ops-the-line-were-not-making-statements-about-global-warming-or-any-of-that-crap/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_272085_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/327140/interviews/spec-ops-the-line-were-not-making-statements-about-global-warming-or-any-of-that-crap/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;Click here to read the full article&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.computerandvideogames.com/c/674/f/8607/s/1a5603d0/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Stories&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c2f363b/l/0L0Scomputerandvideogames0N0C333680A0Cinterviews0Ckingdoms0Eof0Eamalur0Eskyrim0Eand0Eoblivion0Eare0Ethe0Esame0Egame0Ewe0Ewant0Eto0Etake0Erpgs0Ein0Ea0Enew0Edirection0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Kingdoms of Amalur: 'Skyrim and Oblivion are the same game. We want to take RPGs in a new direction'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c5ebea9/l/0L0Scomputerandvideogames0N0C3342550Cinterviews0Csyndicate0Ewere0Ereally0Eproud0Eof0Ethe0Eend0Eresult0Ebut0Eyou0Ealways0Ewant0Eto0Edo0Emore0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Syndicate: 'We're really proud of the end result... but you always want to do more'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f0367/l/0L0Scomputerandvideogames0N0C3345980Cinterviews0Cmass0Eeffect0E30Eweve0Ebrought0Eback0Ea0Elot0Eof0Ewhat0Ewas0Emissing0Ein0Eme20C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Mass Effect 3: 'We've brought back a lot of what was missing in ME2'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f5a78/l/0L0Scomputerandvideogames0N0C3346250Cinterviews0Cres0Eevil0Eoperation0Eraccoon0Ecity0Ewe0Ethought0Eit0Ewas0Eimportant0Eto0Ebroaden0Eour0Emarket0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Res Evil: Operation Raccoon City: 'We thought it was important to broaden our market'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c858693/l/0L0Scomputerandvideogames0N0C3351740Cinterviews0Cthe0Eending0Ewas0Ealmost0Etaboo0Erocksteady0Elooks0Eback0Eon0Earkham0Ecity0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;'The ending was almost taboo' - Rocksteady looks back on Arkham City&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Spec+Ops+The+Line%3A+%27We%27re+not+making+statements+about+global+warming+or+any+of+that+crap%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F327140%2Finterviews%2Fspec-ops-the-line-were-not-making-statements-about-global-warming-or-any-of-that-crap%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Spec+Ops+The+Line%3A+%27We%27re+not+making+statements+about+global+warming+or+any+of+that+crap%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F327140%2Finterviews%2Fspec-ops-the-line-were-not-making-statements-about-global-warming-or-any-of-that-crap%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/118102356582/u/0/f/8607/c/674/s/1a5603d0/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/118102356582/u/0/f/8607/c/674/s/1a5603d0/a2.img" border="0"/&gt;&lt;/a&gt;</description><enclosure url="http://rss.computerandvideogames.com/c/674/f/8607/e/1/s/1a5603d0/l/0Lcdn0Bmedialib0Nputerandvideogames0N0Cscreens0Cscreenshot0I2720A840Ithumb0Iwide90A0Bjpg/screenshot_272084_thumb_wide90.jpg" type="image/jpeg" /><category domain="">Interviews</category><pubDate>Wed, 23 Nov 2011 15:00:00 GMT</pubDate><guid isPermaLink="false">http://www.computerandvideogames.com/327140/interviews/spec-ops-the-line-were-not-making-statements-about-global-warming-or-any-of-that-crap/?cid=OTC-RSS&amp;attr=CVG-Previews-RSS</guid></item><item><title>Mass Effect 3 multiplayer: 'I'd love to see a Mass Effect MMO. People want to live in that world'</title><link>http://rss.computerandvideogames.com/c/674/f/8607/s/1a4de7a3/l/0L0Scomputerandvideogames0N0C3263990Cinterviews0Cmass0Eeffect0E30Emultiplayer0Eid0Elove0Eto0Esee0Ea0Emass0Eeffect0Emmo0Epeople0Ewant0Eto0Elive0Ein0Ethat0Eworld0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm</link><description>&lt;b&gt;Creative director Casey Hudson on multiplayer narratives and Bethesda...&lt;/b&gt;&lt;br /&gt; After what seemed like a year of rumours, BioWare finally confirmed Mass Effect 3's online multiplayer mode last month.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/326399/interviews/mass-effect-3-multiplayer-id-love-to-see-a-mass-effect-mmo-people-want-to-live-in-that-world/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_271469_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/326399/interviews/mass-effect-3-multiplayer-id-love-to-see-a-mass-effect-mmo-people-want-to-live-in-that-world/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_271470_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/326399/interviews/mass-effect-3-multiplayer-id-love-to-see-a-mass-effect-mmo-people-want-to-live-in-that-world/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;Click here to read the full article&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.computerandvideogames.com/c/674/f/8607/s/1a4de7a3/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Stories&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c2f363b/l/0L0Scomputerandvideogames0N0C333680A0Cinterviews0Ckingdoms0Eof0Eamalur0Eskyrim0Eand0Eoblivion0Eare0Ethe0Esame0Egame0Ewe0Ewant0Eto0Etake0Erpgs0Ein0Ea0Enew0Edirection0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Kingdoms of Amalur: 'Skyrim and Oblivion are the same game. We want to take RPGs in a new direction'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c5ebea9/l/0L0Scomputerandvideogames0N0C3342550Cinterviews0Csyndicate0Ewere0Ereally0Eproud0Eof0Ethe0Eend0Eresult0Ebut0Eyou0Ealways0Ewant0Eto0Edo0Emore0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Syndicate: 'We're really proud of the end result... but you always want to do more'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f0367/l/0L0Scomputerandvideogames0N0C3345980Cinterviews0Cmass0Eeffect0E30Eweve0Ebrought0Eback0Ea0Elot0Eof0Ewhat0Ewas0Emissing0Ein0Eme20C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Mass Effect 3: 'We've brought back a lot of what was missing in ME2'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f5a78/l/0L0Scomputerandvideogames0N0C3346250Cinterviews0Cres0Eevil0Eoperation0Eraccoon0Ecity0Ewe0Ethought0Eit0Ewas0Eimportant0Eto0Ebroaden0Eour0Emarket0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Res Evil: Operation Raccoon City: 'We thought it was important to broaden our market'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c858693/l/0L0Scomputerandvideogames0N0C3351740Cinterviews0Cthe0Eending0Ewas0Ealmost0Etaboo0Erocksteady0Elooks0Eback0Eon0Earkham0Ecity0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;'The ending was almost taboo' - Rocksteady looks back on Arkham City&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Mass+Effect+3+multiplayer%3A+%27I%27d+love+to+see+a+Mass+Effect+MMO.+People+want+to+live+in+that+world%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F326399%2Finterviews%2Fmass-effect-3-multiplayer-id-love-to-see-a-mass-effect-mmo-people-want-to-live-in-that-world%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Mass+Effect+3+multiplayer%3A+%27I%27d+love+to+see+a+Mass+Effect+MMO.+People+want+to+live+in+that+world%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F326399%2Finterviews%2Fmass-effect-3-multiplayer-id-love-to-see-a-mass-effect-mmo-people-want-to-live-in-that-world%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/118098973930/u/0/f/8607/c/674/s/1a4de7a3/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/118098973930/u/0/f/8607/c/674/s/1a4de7a3/a2.img" border="0"/&gt;&lt;/a&gt;</description><enclosure url="http://rss.computerandvideogames.com/c/674/f/8607/e/1/s/1a4de7a3/l/0Lcdn0Bmedialib0Nputerandvideogames0N0Cscreens0Cscreenshot0I2714690Ithumb0Iwide90A0Bjpg/screenshot_271469_thumb_wide90.jpg" type="image/jpeg" /><category domain="">Interviews</category><pubDate>Thu, 17 Nov 2011 11:35:00 GMT</pubDate><guid isPermaLink="false">http://www.computerandvideogames.com/326399/interviews/mass-effect-3-multiplayer-id-love-to-see-a-mass-effect-mmo-people-want-to-live-in-that-world/?cid=OTC-RSS&amp;attr=CVG-Previews-RSS</guid></item><item><title>Mass Effect 3 multiplayer: 'I'd love to see a Mass Effect MMO. People want to live in that world'</title><link>http://rss.computerandvideogames.com/c/674/f/8607/s/1a2a7f38/l/0L0Scomputerandvideogames0N0C3263990Cinterviewsmass0Eeffect0E30Emultiplayer0Eid0Elove0Eto0Esee0Ea0Emass0Eeffect0Emmo0Epeople0Ewant0Eto0Elive0Ein0Ethat0Eworld0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm</link><description>&lt;b&gt;Creative director Casey Hudson on multiplayer narratives and Bethesda...&lt;/b&gt;&lt;br /&gt; After what seemed like a year of rumours, BioWare finally confirmed Mass Effect 3's online multiplayer mode last month.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/326399/interviewsmass-effect-3-multiplayer-id-love-to-see-a-mass-effect-mmo-people-want-to-live-in-that-world/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_271469_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/326399/interviewsmass-effect-3-multiplayer-id-love-to-see-a-mass-effect-mmo-people-want-to-live-in-that-world/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_271470_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/326399/interviewsmass-effect-3-multiplayer-id-love-to-see-a-mass-effect-mmo-people-want-to-live-in-that-world/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;Click here to read the full article&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.computerandvideogames.com/c/674/f/8607/s/1a2a7f38/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Stories&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c2f363b/l/0L0Scomputerandvideogames0N0C333680A0Cinterviews0Ckingdoms0Eof0Eamalur0Eskyrim0Eand0Eoblivion0Eare0Ethe0Esame0Egame0Ewe0Ewant0Eto0Etake0Erpgs0Ein0Ea0Enew0Edirection0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Kingdoms of Amalur: 'Skyrim and Oblivion are the same game. We want to take RPGs in a new direction'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c5ebea9/l/0L0Scomputerandvideogames0N0C3342550Cinterviews0Csyndicate0Ewere0Ereally0Eproud0Eof0Ethe0Eend0Eresult0Ebut0Eyou0Ealways0Ewant0Eto0Edo0Emore0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Syndicate: 'We're really proud of the end result... but you always want to do more'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f0367/l/0L0Scomputerandvideogames0N0C3345980Cinterviews0Cmass0Eeffect0E30Eweve0Ebrought0Eback0Ea0Elot0Eof0Ewhat0Ewas0Emissing0Ein0Eme20C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Mass Effect 3: 'We've brought back a lot of what was missing in ME2'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f5a78/l/0L0Scomputerandvideogames0N0C3346250Cinterviews0Cres0Eevil0Eoperation0Eraccoon0Ecity0Ewe0Ethought0Eit0Ewas0Eimportant0Eto0Ebroaden0Eour0Emarket0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Res Evil: Operation Raccoon City: 'We thought it was important to broaden our market'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c858693/l/0L0Scomputerandvideogames0N0C3351740Cinterviews0Cthe0Eending0Ewas0Ealmost0Etaboo0Erocksteady0Elooks0Eback0Eon0Earkham0Ecity0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;'The ending was almost taboo' - Rocksteady looks back on Arkham City&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Mass+Effect+3+multiplayer%3A+%27I%27d+love+to+see+a+Mass+Effect+MMO.+People+want+to+live+in+that+world%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F326399%2Finterviewsmass-effect-3-multiplayer-id-love-to-see-a-mass-effect-mmo-people-want-to-live-in-that-world%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Mass+Effect+3+multiplayer%3A+%27I%27d+love+to+see+a+Mass+Effect+MMO.+People+want+to+live+in+that+world%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F326399%2Finterviewsmass-effect-3-multiplayer-id-love-to-see-a-mass-effect-mmo-people-want-to-live-in-that-world%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/118098541504/u/0/f/8607/c/674/s/1a2a7f38/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/118098541504/u/0/f/8607/c/674/s/1a2a7f38/a2.img" border="0"/&gt;&lt;/a&gt;</description><enclosure url="http://rss.computerandvideogames.com/c/674/f/8607/e/1/s/1a2a7f38/l/0Lcdn0Bmedialib0Nputerandvideogames0N0Cscreens0Cscreenshot0I2714690Ithumb0Iwide90A0Bjpg/screenshot_271469_thumb_wide90.jpg" type="image/jpeg" /><category domain="">Interviews</category><pubDate>Thu, 17 Nov 2011 11:35:00 GMT</pubDate><guid isPermaLink="false">http://www.computerandvideogames.com/326399/interviewsmass-effect-3-multiplayer-id-love-to-see-a-mass-effect-mmo-people-want-to-live-in-that-world/?cid=OTC-RSS&amp;attr=CVG-Previews-RSS</guid></item><item><title>Starbreeze CEO: 'I see myself as a janitor more than anything else'</title><link>http://rss.computerandvideogames.com/c/674/f/8607/s/1a4de7a4/l/0L0Scomputerandvideogames0N0C3262130Cinterviews0Cstarbreeze0Eceo0Ei0Esee0Emyself0Eas0Ea0Ejanitor0Emore0Ethan0Eanything0Eelse0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm</link><description>&lt;b&gt;Studio head on Syndicate, Darkness 2 and its unannounced PSN game.&lt;/b&gt;&lt;br /&gt; Starbreeze is responsible for FPS classics Chronicles of Riddick and The Darkness, and is now heading up a 2012 reboot of Syndicate with EA.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/326213/interviews/starbreeze-ceo-i-see-myself-as-a-janitor-more-than-anything-else/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_271384_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/326213/interviews/starbreeze-ceo-i-see-myself-as-a-janitor-more-than-anything-else/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_271388_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/326213/interviews/starbreeze-ceo-i-see-myself-as-a-janitor-more-than-anything-else/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_271385_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/326213/interviews/starbreeze-ceo-i-see-myself-as-a-janitor-more-than-anything-else/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_271389_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/326213/interviews/starbreeze-ceo-i-see-myself-as-a-janitor-more-than-anything-else/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_271387_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;a href="http://www.computerandvideogames.com/326213/interviews/starbreeze-ceo-i-see-myself-as-a-janitor-more-than-anything-else/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;&lt;img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_271386_thumb_wide90.jpg"&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/326213/interviews/starbreeze-ceo-i-see-myself-as-a-janitor-more-than-anything-else/?cid=OTC-RSS&amp;#38;attr=CVG-Previews-RSS"&gt;Click here to read the full article&lt;/a&gt;&lt;img width='1' height='1' src='http://rss.computerandvideogames.com/c/674/f/8607/s/1a4de7a4/mf.gif' border='0'/&gt;&lt;div class='mf-related'&gt;&lt;p&gt;Related Stories&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c2f363b/l/0L0Scomputerandvideogames0N0C333680A0Cinterviews0Ckingdoms0Eof0Eamalur0Eskyrim0Eand0Eoblivion0Eare0Ethe0Esame0Egame0Ewe0Ewant0Eto0Etake0Erpgs0Ein0Ea0Enew0Edirection0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Kingdoms of Amalur: 'Skyrim and Oblivion are the same game. We want to take RPGs in a new direction'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c5ebea9/l/0L0Scomputerandvideogames0N0C3342550Cinterviews0Csyndicate0Ewere0Ereally0Eproud0Eof0Ethe0Eend0Eresult0Ebut0Eyou0Ealways0Ewant0Eto0Edo0Emore0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Syndicate: 'We're really proud of the end result... but you always want to do more'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f0367/l/0L0Scomputerandvideogames0N0C3345980Cinterviews0Cmass0Eeffect0E30Eweve0Ebrought0Eback0Ea0Elot0Eof0Ewhat0Ewas0Emissing0Ein0Eme20C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Mass Effect 3: 'We've brought back a lot of what was missing in ME2'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c6f5a78/l/0L0Scomputerandvideogames0N0C3346250Cinterviews0Cres0Eevil0Eoperation0Eraccoon0Ecity0Ewe0Ethought0Eit0Ewas0Eimportant0Eto0Ebroaden0Eour0Emarket0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;Res Evil: Operation Raccoon City: 'We thought it was important to broaden our market'&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href='http://rss.computerandvideogames.com/c/674/f/8607/s/1c858693/l/0L0Scomputerandvideogames0N0C3351740Cinterviews0Cthe0Eending0Ewas0Ealmost0Etaboo0Erocksteady0Elooks0Eback0Eon0Earkham0Ecity0C0Dcid0FOTC0ERSS0Gattr0FCVG0EPreviews0ERSS/story01.htm'&gt;'The ending was almost taboo' - Rocksteady looks back on Arkham City&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Starbreeze+CEO%3A+%27I+see+myself+as+a+janitor+more+than+anything+else%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F326213%2Finterviews%2Fstarbreeze-ceo-i-see-myself-as-a-janitor-more-than-anything-else%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Starbreeze+CEO%3A+%27I+see+myself+as+a+janitor+more+than+anything+else%27&amp;link=http%3A%2F%2Fwww.computerandvideogames.com%2F326213%2Finterviews%2Fstarbreeze-ceo-i-see-myself-as-a-janitor-more-than-anything-else%2F%3Fcid%3DOTC-RSS%26attr%3DCVG-Previews-RSS" target="_blank"&gt;&lt;img src="http://res3.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;</description><enclosure url="http://rss.computerandvideogames.com/c/674/f/8607/e/1/s/1a4de7a4/l/0Lcdn0Bmedialib0Nputerandvideogames0N0Cscreens0Cscreenshot0I2713840Ithumb0Iwide90A0Bjpg/screenshot_271384_thumb_wide90.jpg" type="image/jpeg" /><category domain="">Interviews</category><pubDate>Wed, 16 Nov 2011 11:26:00 GMT</pubDate><guid isPermaLink="false">http://www.computerandvideogames.com/326213/interviews/starbreeze-ceo-i-see-myself-as-a-janitor-more-than-anything-else/?cid=OTC-RSS&amp;attr=CVG-Previews-RSS</guid></item></channel></rss>

